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Posted

Thats not what I meant. I meant could I say make a UT2004 map with the included editor utilizing normal mapped textures and other 2.5 stuff. Or would I need to go pick up a 2.5 game? I guess what I'm basically asking is, does the latest version of Unreal2004 use 2.0 or 2.5?

Posted

-UT2004=2.5

-This entire 2.0 and 2.5 is marketing bullshit. Apart from a set of bugfixes and VERY minor additions both versions are utterly identical

The base code of 2.5 does not support normal mapping and such features. Normal mapping has nothing to do with the engine and is a plugin licensees can install, which can also be implemented on the 2.0 version.

You are looking for a game that supports them, not an engine version. UT2004 does not support normal maps. Warpath for example does and comes with UED. The support for it in all Unreal Engine two games is often crappy implemented tho.

Posted

I was pretty sure that U2k4 used Unreal 2.0 and that 2.x big changes came with some console specific upgrades... like support for XACT etc.... but your right in that there is not much difference between the two other then the added support for specific purposes.

Posted

-UT2004=2.5

-This entire 2.0 and 2.5 is marketing bullshit. Apart from a set of bugfixes and VERY minor additions both versions are utterly identical

The base code of 2.5 does not support normal mapping and such features. Normal mapping has nothing to do with the engine and is a plugin licensees can install, which can also be implemented on the 2.0 version.

You are looking for a game that supports them, not an engine version. UT2004 does not support normal maps. Warpath for example does and comes with UED. The support for it in all Unreal Engine two games is often crappy implemented tho.

I always wondered about the whole 2.0 2.5 thing :).

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