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Posted

Added many new features, like new way to sewers from T base toilet room
And new hall room look, with big table 
Also some windows closed now, for more easy play for CT
For now i dont have more ideas what to add, maybe later

2024-07-14234427.png.4dd0657bf796a22bdca4a226ffa29bb0.png

2024-07-15111626.png.85ae64870e4cfd372998281a82accaf7.png

2024-07-15111713.png.3522d64dd160893ff791299320e1e55b.png

Posted (edited)

Added new exit from sewers for more easy hostage save

2024-07-22105250.png.6a5fd9dcd5827775acf167a0bce333f6.png

And now T respawn on back of house, so all fights more centered in hotel
Also some new covers and details to map
2024-07-22105559.png.10ad46d46010559ac05d75456e70e12d.png

2024-07-22105405.png.34a32eb3cda29e532c632d6988db3939.png
I not so care about contest, just wanted tried some design and mapping 
Hope someone with good map win this contest, and it will be not some boring classic, or some another dust map with 3 main ways 
Personally i like de_Testbench
Good luck guys 
I leave my defusal map de_plastics as main, coz it have atleast some ballance and tactics 
And almost dont have bad playtests feedbacks

Edited by Valera
Posted (edited)

New sauna look2024-07-23104424.png.73b02bfa2c47d765e7d06eea111618ab.png

I tried make it looks like from The Shining movie
But white floors and celling not fit so well
So its little diffirent
3149633022_0a4e0a8003_z.jpg.5039349ed07b93507aad6938d20c4a46.jpg

(its reference photo)

Main alley looks like this now
With cover on left, big and clipped
And cover with boxes for little camp on right 
Hope this will little help CT side 
2024-07-23080706.png.b1109cae6cd2bef0ca129f57e796194c.png

(also i tried do some shining hotel, but original one is too big, so its short version)
stanley-hotel.jpg.232879f57d4d3f14a63ae98d032381b1.jpg

Edited by Valera
Posted
9 hours ago, Valera said:

Did some radar work 
Looks nice i think, just simply 3 levels of verticality

cs_hotel_higher1_radar331.gif.8ace7d87d01e168cabf040144fd81b86.gif

Curious, I know how to make radar inside hammer but have no idea how to make it multi as player goes up and down each level. Can this be done in hammer or are you forced to use radgen tool?

Posted (edited)
13 minutes ago, gereral1 said:

Curious, I know how to make radar inside hammer but have no idea how to make it multi as player goes up and down each level. Can this be done in hammer or are you forced to use radgen tool?

Yep, only radgen coz it have special tool for levels(but maybe hammer have some trigger idk)
Its not hard as you think, just put radgen_divider on height where you need radar change level, it can be anything, not floor exactly, just height itself 
And dont put divider on main floor
And even if radgen create some mess - you can adjust it in photoshop - then with material tool convert to minimap file and save
Even if it create flat image, anyway you can use that image like trigger for another level, just replace image and save in same filename
So basically i think you can just use dividers and put some paths for any image, then after radgen create files for each level - just open them in photoshop and replace with your images if you want

Edited by Valera
Posted (edited)

Doing some winter version of map with defusal gamemode
Test, then i will add some icicles on roof somehow, maybe mesh - cone
Some more winter decorations, and its done
It will be one plant A, like on de_lake
Just for fun, nothing serious 
Maybe someone will play it

image.png.f229e162ceeccb2352f431bba2217fa3.png

image.png.f2b42137a7bf691dd8757ecccf58ac88.png

Bomb place 
image.png.d1c7d9cfa60dc4121bf246c491f8af06.png

Edited by Valera
  • Valera changed the title to cs_hotel (+ defusal version in winter theme) WIP
Posted (edited)

New room for hostage
Now restroom little smaller because of that room
Looks clean and have few cool spots to hide (small window to restrom)

2024-07-28175608.png.bc410a9d0fcfd93d29fb5bde2bec6d62.png

2024-07-28175623.png.16cd6eb001bbd7e52e2c037631067fba.png

Main level radar looks like this now

cs_hotel_higher1_radar.jpg.1dba2cf417467375918629fa5f32a994.jpg

And sewers

cs_hotel_radar.jpg.e274ef9eec1dd8e7159ed5d61c0fbfbc.jpg
Second floor stay same

Edited by Valera
  • Valera changed the title to cs_hotel WIP
Posted

Did last some big changes for CT
Now map have ONE MORE rescue zone, for more easy safe variations 
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2024-08-04152626.png.62f796f41ee63284ce58bad6213d59cf.png

And some new way from hotel to main alley
Also radar main level looks like this now
cs_hotel_higher1_radar.jpg.77c835378b24fee66d202c5cd2fba609.jpg
Some rooms now closed 
For more simply play 
And it have 2 rescue zone ways 

Posted (edited)

I would recommend removing one of the workshop links you've posted. Otherwise it may cause confusion around which is your official entry into the contest. Just a heads up!

Edited by shelter

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