Meks Posted May 14 Author Report Posted May 14 Update is here! Changes to angles, layout and timings as well! Before: After: Quote
Meks Posted May 17 Author Report Posted May 17 Some places have been changed and I added breakable glass! Quote
Meks Posted May 25 Author Report Posted May 25 (edited) New update! Edited May 25 by Meks bad radar Quote
Meks Posted May 27 Author Report Posted May 27 Some ideas what could I replace the crates with? Quote
Meks Posted May 31 Author Report Posted May 31 Here are some screenshots from last few updates! Still, if someone has some idea what i could replace the crates on A with, you could write it here or on workshop page! Quote
Meks Posted June 3 Author Report Posted June 3 (edited) i'm currently making callouts for my map and i've a problem with naming this place that's between A and long: Appreciate for help! Edited June 3 by Meks screenshot Quote
Meks Posted June 7 Author Report Posted June 7 Also i finally got the breakable glass to work correctly with help of chick! Quote
Meks Posted June 23 Author Report Posted June 23 Didn't post for quite a while so here are pictures of how map changed after faceit playtests! Quote
Meks Posted August 8 Author Report Posted August 8 (edited) I decided to share with you first radars of my map since end of first stage is coming. Here if you are curious. You see, a lot has been changed, but still there are similarities. First concept First generated radar (old image i don't have on my pc so I can't show screenshot) Edited August 8 by Meks too big image Quote
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