Desert_Wulf Posted January 26, 2023 Report Posted January 26, 2023 Hello Mapcore! There is going to be a lot of "my firsts" here in this post so please bear with me. My first UT map! Decided to post my first "finished" iteration of a map that I've been working on. This started as a fun project and over time changed into something that I personally would like to pursue in the future. Am a huge fan of older FPS, whether it be Quake, Half-Life or UT. Heads up there is going to be a lot of bare bone blocked out Level Design stuff here. Not the most exciting I know, but I would really appreciate some feedback from other enthusiasts and professionals from the field. So HUGE THANK YOU to all who share their knowledge! Since this has begun as a fun project it is obvious from the map that it was iteration first and plan later. Trying to finish this map has made a couple of things obvious to me that If I started a map from scratch now, I would go differently about it. So, I decided to create a closed asymmetrical map. The idea was to create memorable locations for the players to help orientation on the map. Thematically around canals / waste processing. I don't have the layout at hand right now, but if you have Unreal Tournament (2004) then you can download it here and try it out yourselves. Looking forward to your feedback. *Piston Room* *Outside of waterfall room* *Quick navigation examples* FLAG Anduriel 1 Quote
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