jayholden Posted July 30, 2015 Report Posted July 30, 2015 Hey all! Looking for some advice here.As a one-person indie "dev" without much experience, I've put concept on paper, built a playable demo that was terrible, scrapped it and put a new concept on paper. What are some good ways to test a concept before investing a lot of time and energy into building it?I've cobbled together a 2-player tabletop but my cat's not very good and I'm not confident it genuinely emulates the experience of the game.I appreciate any help. Quote
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