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Takkie

jas3dm5 by Takkie

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Keywords: vertical, minimal

3 main battle areas

no models

Simple, functional architecture

Low on details

High on connectivity

Textured in stillness

Psychedelica for the dead

q3map2 fadeness

Working title: calkx

(caulk texture and aphex twin)

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Keywords: vertical, minimal

3 main battle areas

no models

Simple, functional architecture

Low on details

High on connectivity

Textured in stillness

Psychedelica for the dead

q3map2 fadeness

Working title: calkx

(caulk texture and aphex twin)

 

How are things progressing?

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Don't you hte it when you added a last piece of design to your map and it really adds to the gameplay but when you compile the .aas file it quits during the calculation of the splits...

 

I'm closing in on the bug, reduced the fault to one of 5 brushes... but now i need to get rid of it.

And time is ticking...

 

It is nice to realise that i really like mapping.

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Ok, picked up on a teleporter issue, on of my tele-exits should be turned 90 degrees.

You'll end up facing a wall now. :(

 

I'll fix this in a after-comp version :)

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