cincinnati Posted February 6, 2013 Report Posted February 6, 2013 (edited) you sure this isn't taking place on displacements? displacements have minimum numbers based on their size and will switch on you if you set them too low. Edited February 6, 2013 by cincinnati ⌐■_■ 1 Quote
⌐■_■ Posted February 7, 2013 Report Posted February 7, 2013 Good suggestion, but I have checked for these problems and it didn't seem to matter how I adjusted the lightmap scale on the displacement surfaces after the fatal compile so I doubt it's that, although again I'm not sure... Quote
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