Jump to content

Recommended Posts

Posted

Main Responsibilities:

• Utilize assets, props, effects, and lighting to build visually stunning and technically efficient game spaces. 
• Work closely with the Art Director, Lead Artist and Lead Level Designer to understand and execute on both the creative and technical designs of the project. 
• Ensure a high level of refinement through play-testing, bug-fixing and tuning. 
• Contribute innovative and original ideas toward all aspects of the game’s production and development 
• Deliver work on time and according to schedule 
• Actively participate in the feedback loop (both accepting and providing) within the art and level design teams, as required. 
• Multitask effectively; prioritize competing demands, and follow through on details.

Qualifications:

• A portfolio that demonstrates excellent concepting skills and range of style. 
• Experience in game engine fundamentals such as performance optimization, game engine tools, shaders, and scripting. 
• The ability to learn new software quickly, including our proprietary game engine. 
• Exemplary oral and written communication skills 
• A genuine enthusiasm and interest in video games. 
• Willing to relocate to Canada

Preferred Extras:

• Experience with Maya, Photoshop and ZBrush or Mudbox highly beneficial. 
• Strong 3d modeling, texturing and UV-mapping skills

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...