sarge mat Posted October 25, 2011 Author Report Posted October 25, 2011 Been trying to disable the nano suit powers in Flow Graph, there are some nodes for it but they don't appear to work? Been trying to do it once the player walks into a trigger. All connects up fine but does nothing when I run it. Screenshot below might show what I am trying to do better. Did find a topic from crysis 1 trying to do the same thing but the screenshot showing how is dead Quote
Corwin Posted October 25, 2011 Report Posted October 25, 2011 You may want to place an Actor:LocalPlayer node and connect its output to all those red inputs (Choose Entity), that'd be a start Chances are the nodes actually work but since you haven't told them to act on the player, they won't do anything. Quote
sarge mat Posted October 25, 2011 Author Report Posted October 25, 2011 That has done it cheers! Quote
Corwin Posted October 25, 2011 Report Posted October 25, 2011 Just FYI, there are nodes that will take the local player as input by default if you don't link an entity to them, for instance almost all of the debug nodes and some hud/image nodes too I think, but it's good rule to always link the localplayer to those nodes anyway, so you don't forget it when it's required It's usually nodes that could be used on AI too that require an entity, such as the Inventory one you're using. You can use it on AI, or any player, so you have to specify it. The stuff that shows things on the screen (debug for instance) is usually linked to the player by default, because you don't want to display those on the AI's screen Quote
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