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Posted

WEAVER PROJECT IS SEEKING ARTISTS! 3D, 2D, mapper, sound, etc. Coders also welcome.

Overview

Weaver is a team based, online FPS, with stopwatch objective gameplay. The interesting thing about the game is that unlike other FPS, there's no guns. Instead players cast spells, using combinations of mouse movements. The unique casting system, and the huge variety of spells will produce an interesting, challenging, and novel game. Combat will be q3/UT style, fast paced, with a number of spells reflecting weapons from these games. Game play will be focused on teamwork to achieve objectives, similar to that of W:ET and RTCW.

Project Goals

The main goals of this project are to:

  • [*:4o033j7m]Realize a unique magic/casting system in place of weapons, with diverse, well balanced spells (nearly 50 planned)
    [*:4o033j7m]Create a team based, fun, challenging, objective based, multiplayer First Person Shooter game
    [*:4o033j7m]Produce a set of maps which focus game play on teamwork and objectives, and complement the available spells
    [*:4o033j7m]Features to support competitive online multiplayer matches
    [*:4o033j7m]Take advantage of modern graphics capabilities (graphics are secondary to gameplay)

An immersive storyline is not a major goal of the project, as such a single player is not currently being considered.

Media

Early Screenshots:

xreal-20091206-232844-000.thumb.jpg xreal-20091102-131535-000.thumb.jpg

Casting:

xreal-20100207-000643-000.thumb.jpg xreal-20100207-000649-000.thumb.jpg

Map artwork and some spells

xreal-20100207-000623-000.thumb.jpg xreal-20091220-215628-000.thumb.jpg

xreal-20100207-000708-000.thumb.jpg xreal-20100207-000736-000.thumb.jpg

Prototype spell casting effects, using a playermodel from xreal

xreal-20100207-134441-000.thumb.jpg

These videos are intended to show the idea of weaving spells. The artwork is of a rough prototype level.

Casting Demonstration - First person (26MB) (latest)

Casting Demonstration - Third person (2MB)

Prototype Earthquake effect (9.5MB)

Engine

The engine we are working with is Xreal. It is based on ioquake3, with a modern renderer bringing its graphics to the level of id tech4 (and beyond). The modern renderer features dynamic lights, bump mapping, specular mapping, relief mapping, deferred shading, HDR, etc. This engine largely uses idtech4 format assets (.mtr material scripts, .md5mesh, .md5anim, etc) but can also take a few other formats (.psk Unreal Engine 3 player models).

Design Documents

Overview

Spells

Our redmine site now holds most of the management/planning information.

License

The game will be Free Open Source Software. The code will continue the GPL license from Xreal. Media will aim to use Creative Commons licenses.

Contact

Forum: Weaver Forum

Email: dersaidin+weaver@gmail.com

IRC: #weaver irc.freenode.net

  • 2 weeks later...
Posted

The engine is quite capable, the Xreal project has simply lacked artists who can take advantage of it.

http://willihammes.com/webtemp/forest_capture_05.mp4

Xreal was attempting to be released as a game as well as an engine, but the game was another q3 clone. The project is currently trying to get a few maps completed and polished for a release (with a small amount of content, but quality which does the engine justice).

http://xreal-project.net/?page_id=3

I also believe (and am seeing) that weaver project is new and unique enough to attract more artistic talent.

Some new concept art for player models:

players.thumb.jpg

Still seeking artists!

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