Dersaidin Posted February 13, 2010 Report Posted February 13, 2010 WEAVER PROJECT IS SEEKING ARTISTS! 3D, 2D, mapper, sound, etc. Coders also welcome. Overview Weaver is a team based, online FPS, with stopwatch objective gameplay. The interesting thing about the game is that unlike other FPS, there's no guns. Instead players cast spells, using combinations of mouse movements. The unique casting system, and the huge variety of spells will produce an interesting, challenging, and novel game. Combat will be q3/UT style, fast paced, with a number of spells reflecting weapons from these games. Game play will be focused on teamwork to achieve objectives, similar to that of W:ET and RTCW. Project Goals The main goals of this project are to: [*:4o033j7m]Realize a unique magic/casting system in place of weapons, with diverse, well balanced spells (nearly 50 planned) [*:4o033j7m]Create a team based, fun, challenging, objective based, multiplayer First Person Shooter game [*:4o033j7m]Produce a set of maps which focus game play on teamwork and objectives, and complement the available spells [*:4o033j7m]Features to support competitive online multiplayer matches [*:4o033j7m]Take advantage of modern graphics capabilities (graphics are secondary to gameplay) An immersive storyline is not a major goal of the project, as such a single player is not currently being considered. Media Early Screenshots: Casting: Map artwork and some spells Prototype spell casting effects, using a playermodel from xreal These videos are intended to show the idea of weaving spells. The artwork is of a rough prototype level. Casting Demonstration - First person (26MB) (latest) Casting Demonstration - Third person (2MB) Prototype Earthquake effect (9.5MB) Engine The engine we are working with is Xreal. It is based on ioquake3, with a modern renderer bringing its graphics to the level of id tech4 (and beyond). The modern renderer features dynamic lights, bump mapping, specular mapping, relief mapping, deferred shading, HDR, etc. This engine largely uses idtech4 format assets (.mtr material scripts, .md5mesh, .md5anim, etc) but can also take a few other formats (.psk Unreal Engine 3 player models). Design Documents Overview Spells Our redmine site now holds most of the management/planning information. License The game will be Free Open Source Software. The code will continue the GPL license from Xreal. Media will aim to use Creative Commons licenses. Contact Forum: Weaver Forum Email: dersaidin+weaver@gmail.com IRC: #weaver irc.freenode.net
e-freak Posted February 13, 2010 Report Posted February 13, 2010 Very cool presentation. Not sure about your choice of engine though. Hard to get people onto the openSource rail... Good luck
Dersaidin Posted February 23, 2010 Author Report Posted February 23, 2010 The engine is quite capable, the Xreal project has simply lacked artists who can take advantage of it. http://willihammes.com/webtemp/forest_capture_05.mp4 Xreal was attempting to be released as a game as well as an engine, but the game was another q3 clone. The project is currently trying to get a few maps completed and polished for a release (with a small amount of content, but quality which does the engine justice). http://xreal-project.net/?page_id=3 I also believe (and am seeing) that weaver project is new and unique enough to attract more artistic talent. Some new concept art for player models: Still seeking artists!
deceiver Posted February 25, 2010 Report Posted February 25, 2010 Seems like an interesting concept. The character on the right kinda looks like a Naruto character though :0.
Dersaidin Posted February 25, 2010 Author Report Posted February 25, 2010 Pretty pic of real time lighting on one of our WIP maps, scene is by TRaK. We still want more artists! MOAR!
Recommended Posts