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Posts
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About Saulc
- Birthday 03/27/1998
Online IDs
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Discord
saulc
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Steam
https://steamcommunity.com/id/saulc
Profile Information
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Real Name
Lucas
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Location
France
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pav reacted to a post in a topic:
Big Adventures Contest TOP 10 FINALISTS
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Big Adventures Contest TOP 10 FINALISTS
Saulc replied to Rebze's topic in Counter-Strike 2 Big Adventure Contest
Sick top 10, Congrats to every artists and people who helped during playtests ! -
[CS2] Big Adventure Mapping Contest
Saulc replied to FMPONE's topic in Counter-Strike 2 Big Adventure Contest
Congrats everyone it was a cool adventure -
MrTrane18 reacted to a post in a topic:
de_eruption
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Thanks a lot for this time capsule, even if a lot of places looks broken it goes strait to my heart
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Saulc reacted to a post in a topic:
de_eruption
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26/05/2024 changelog: Fixed vis bug on B that make the site unplayable 27/05/2024 main update * new curved corridor leading to B * ramp mid on T side to hold CT pushes * various fix due to feedbacks * updated minimap * fix 2 way to leave the map
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Sorry to announce this, but the contest is about making new adventure for player to trill. Having a flat vertigo even with some fun gameplay features won't give you much originality points My advice would be to move out from vertigo asthetic by adding custom texture and props
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24/05/2024 changelog * add detail over the map * fix various bug for today playtest * B height changed, give some fresh air * first custom props it work !!!! * first test of valcano made of displacement We were looking at 2 player falling off the map and trying to kill each other in the void 26/05/2024 cahngelog * fix vis bug on B, player cannot play B cause none of the entrance were showing due to vis leak
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Saulc reacted to a post in a topic:
de_eruption
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TulioBRr reacted to a post in a topic:
de_eruption
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22/05/2024 changelog close acces to con from T spawn more foliage adjust angle on B Lower B site to make retake easier
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21/05/2024 changelog: After 18 and 19/05 playtests i get lot of review, so i added more options to spice up the gameplay Window mirador for T holding CT pushing toward B Fix most of the boost to go out of the map Added windows Remove ugly pink arches Added temporary boxes Curtain to bring light in CT spawn Adjust truck bomb site to nerf awp New backalley Ramp to help T to get upper banana control without jumping (not included in sceenshot) Added back minimap I also created my first "props structure made of brushes"
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18/05/2024 changes Black ramp to Upper B is now a ladder room Lobby and CT spawn are now rotated by 15° to reduce angle from A more cover on A Various fixes and changes with how angle works
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17/05/2024: various fixes and improvements of the geo you can play the 7 diff game Useless things added, team intro, deathmatch spawn CT spawn smaller lobby window frame B pit and cover black stairs room widden remove hidding spot under pink stears con new material, new entrance location for T B main green to top con yellow line blocked Balconi wall added on B and so many small fixes
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16/05/24: Lot of changes due to previous day playtest, most complain were: Split pink A ramp in half Make angle tighter on B main, easier for PM it was too easy to hold A from CT lobby
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15/05/2024 Made the whole map with brush instread of csgo cubes xd Lower my 400.000 cluster down to 80.000 make the map way rounder thanks again @jizzuscry for sharring me this video: * Upper B acces moved to top mid * various bug fixes you know The minimap:
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14/05/2024 Time to redraw the layout on paper cause it wasn't easy to explain my ideas to my friends, Now it's still hard to explain but they now make fun of my drawing skill * Added upper B, acces only via B main for T In the mean time i started redrawing the map using faces instread of cube, I also make the map less blocky with some round sweet angle, I started to fall in love with Hammer x5 I also took a look at my compiler getting slower and slower after time: Generated clusters for 100078 regions in 27.18 seconds 456163 clusters generated Distance merged regions (7815 merged to 7664) pre-merged to 456012 clusters Not a big fan of the new vis visualisation in hammer, kinda hard to spot problematic cluster
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12/05/2024 and 13/05/2024 map was still made out of blocks XD * overall layout upgraded * added first volcan * added water t spawn * added light to stop full black zone * more layout structure * Big change on B layout * Fix custom texture (take me a while to understand how cs2 work) * first minimap Window top mid for CT Imagine having this as a minimap (12/05/2024)
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11/05/2024: First release Whole map made out of blocks with mostly no walls, custom textures weren't pack as intended but we get fun anyway ! (ingame screenshot if from the 2nd or third version, sadly i didn't take one the day one)
