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Everything posted by Rubberhead
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Hey Lizard GZ,
can you do me a favor and fix the bug were you can get outside of the map. -
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valve is still checking the contents
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[CS2] Big Adventure Mapping Contest
Rubberhead replied to FMPONE's topic in Counter-Strike 2 Big Adventure Contest
Does anyone know what that means exactly? Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools. -
Does anyone know if the minimap can be larger than 1024x1024, e.g. 2048x2048 or does it always have to be 1024x1024?
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thanks to everyone who took part in the playtest yesterday. here is the result merF and I are satisfied
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some changes o A site we raised the cobblestone wall to eliminate a headshot angle. Window is now a door that ends on the stairs. The wine cellar has been closed
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Mid changes we added a building to shorten the middle and ensure that the T's turn towards B site without being seen by the CT's before after We also opened a corridor so that the route to B is not blocked off The green wall has been removed so that you now exit at the red building, towards the middle (to the right is stairs/lobby)
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We were able to implement almost everything that was criticized in the first playtest. We hope that the changes are a step towards to a balanced map. Here are some new pictures.
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Merf joined me
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Hey guys, i was inspired by Marino in Italy. The map is a defuse map in which the T's want to destroy a historical building that plays a big role in the history of Marino, or the main market square with the adjacent cathedral. https://steamcommunity.com/sharedfiles/filedetails/?id=3278662291
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de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
Huge Update 0.1.12 After the first playtest on Tuesday May 14th and all the constructive feedback, I implemented the suggested improvements. - B side headshoot removed - B side entrance for CT moved - B side move further into the room - B side concrete color adjusted - B side sandbags changed to concrete blocks - B long wider and higher - A side wall color adjusted - A side clip in the windows - A side (banana) aisle changed to A side - Ventilation for smoke grenades in heaven - Heaven now ends shortly - ladder to heaven/short - Ceiling raised All suggestions from the feedback have not yet been implemented what is still missing ? - B side ramp at the end of the track - toilet rework -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
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de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
Hey thank you, that look realy nice I added you on steam -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
thank you that was the problem -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
got this error after creating new materials and custom overlays FATAL ERROR: attempting to render with error material for `material/error.vmat` How can i fix it ? -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
Thank you, i think about to implement it. -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
Nice thought, I'll think about it -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
I never played Max Payne, what do you mean ? and thank you -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
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de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
Update 0.1.3 - New Minimap - New CT Spawn + buyzone -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
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de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
UPDATE added Bots added A Site -
de_underground (WIP)
Rubberhead replied to Rubberhead's topic in Counter-Strike 2 Big Adventure Contest
I know the problem and I already have a solution for it. "Vents" When the layout of the map is final, ventilation shafts are inserted where smoke grenades should fly, so that you can smoke or flash certain places on the map.
