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franktha's Achievements

  1. franktha

    [DL] Last Resort

    UPDATE - Tweaked the difficulty in the final chase near the Goon Breaking the Wall
  2. franktha

    [DL] Last Resort

    UPDATE: - Fixed a game-breaking bug where the player could skip one part of the level. - Fixed Checkpoints [I tested and it worked but if somehow there are still issues let me know] - Fixed some lighting issues. - Fixed some gaps in the level.
  3. franktha

    [DL] Last Resort

    Hello, I just published my first Dying Light Level. This editor is really awesome. I really hope there is an editor for the Sequel. Anyway please do give feedback because I would like to update it accordingly. Peace out. YOUTUBE LINK:- https://www.youtube.com/watch?v=AqVPUwauN1g STEAM LINK:- https://steamcommunity.com/sharedfiles/filedetails/?id=1889251492
  4. franktha

    [CS:GO] Aim_Blue

    Map Layout Update - Added a column in the middle - Added two boxes in the middle
  5. franktha

    [CS:GO] Aim_Blue

    Hello guys, This is my first CSGO aim map. My focus was to learn the hammer editor and the whole process of making a CSGO level and publishing it. While building this, my main focus was on the color composition and the visibility of the map. It is a very small map and I am already working on another aim map which will be much bigger. Please do check it out and give feedback. Thank you Link:- STEAM WORKSHOP LINK February 5th, 2019 Map Layout Update- Added a column in the middle- Added two boxes in the middle
  6. Name: Frank Thaliath Nick: cmiyc Map Name: DM-Dancefloor Disclaimer: “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).” Download link: https://www.dropbox.com/s/pk8s0261y4mhyke/DM-DANCEFLOOR2-WindowsNoEditor.pak?dl=0 First time making a Level Design map and also using this Engine. Had a lot of fun and learned a lot by making this map for Phase 1. Made this map in 3-4 hours in a day for a week. I made a lot of mistakes in the BSP modeling which I will refine the map completely for Phase 2 to make it more polished. Also some interior part of the map is unfinished. Therefore some gun, ammo and pickup placements are not spread around the map evenly. P.S: For some reason the Spawn Points are not working for me. Also there is a huge problem in the BSP at the middle of the map where the player can see what is below. I could not fix it on time. Maybe because of my BSP modeling was bad. For time being I used a Blocking Volume to make sure the player does not fall down.
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