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jackophant

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Everything posted by jackophant

  1. Sounds good to me!
  2. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy.

  3. Seeing as Exodus' map was played last night, is there a chance for me to squeeze my map (de_stupa) in on Sunday? I haven't post it as a WIP yet in these forums (this is in fact my first post ) but I have got a workshop link for it: http://steamcommunity.com/sharedfiles/filedetails/?id=126126567 Just a small list regarding the state of the map: No proper playtest yet, it could be a horrible experience Just greyboxed currently, and yes it is quite blocky hut I will adjust that when I feel the layout is less likely to change No radar (yet), as I am having problems with cl_leveloverview where large chunks of the map keep disappearing or blacking/greening out The only real detailing that has been done roughly is bombsite A, purely for proof of concept for myself (yes, I am planning on using the ar_monastery/tibet theme) I'm unsure about the timing for mid, and I'm fairly happy with timings for the bombsites Let me know if you need a direct link to bsp, nav or kv files, I'm currently at work so only had access to the workshop link Thanks, and hi all!
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