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Everything posted by leviatan1001
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Brilliant idea! Do you plan to make a gui? Would be nice to get a grey scale map with the computed grid, for masking in photoshop later, you know...
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Really nice job! I need at least 10% of your patience and dedication
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here we go http://www.davidmiranda.me/files/TheWaterfall_HD_Screens.rar
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I wanted to post it on my site, too, but the link is dead. Also, my first post. Oh, yeah, Im sorry, Im uploading a better version (less compression artifacts) and its 50% atm. Thats the reason why its broken now, hehe. Wait 40 minutes
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Thanks guys. Added download link
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Based on a concept by Jaime Martinez, this image shows the heart of the scene at the end of the movie. I decided to bring his concept to life because of the potential I found on it. A good place to implement cool rendering features and a peaceful place to work on. For more info Original video for download
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Hi guys. Well, i just saw 2 example videos at youtube. What about this one?: Dont think i have a gothic soul! haha
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Thanks!
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Thank you Kedhrin for the comment. Here is the full res image
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Hi all, Here is my first matte painting, hehe. It was easy! Ive been practising 3 days only painting. And this is the first matte painting attempt ^^ Do you think its good? See ya!
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Hi!, Thanks to everybody for the comments. Some of your questions are answered in my blog, hehe. I explained some stuff there. I see at the end, my overlay color layer in the rock shader was washed out Ouch!
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Here is my last personal project, a small rocky island with a Lighthouse on the top. Vimeo More development info here I made the whole scene except the crab. I also made all the postprocessing from scratch with hlsl. [*:1jm64byv]Cross Processing [*:1jm64byv]Bleach Bypass [*:1jm64byv]Custom DOF [*:1jm64byv]Custom SSAA [*:1jm64byv]Lens Distortion with chromatic aberration [*:1jm64byv]Custom tonemapper with controlled eye adaption I hope you like!
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hehe. Many people compares it with stalker, fallout 3... and the interesting thing is i have never played those games xD I have just seen some videos maybe. That makes me think im in the right way
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Hehe, yeah. It have improved so much. I started this project in christmas 2008. Do you want to laugh a little? Check this first capture, hehe. A video capture here is important, yes, it have many live elements, so its mainly designed to give that sensation, a mix between dead/abandoned place but keeping life in the scene. Thanks everybody for the reviews. Its nice to come here and see you people like it. Thank you all!
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Fresh meat. HD video capture ^^
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I agree with you. Ill try to make sculpted rocks. I have never tried it, im scared, hehe. Thank you P.D Interesting CV I have friends who worked in grin Barcelona
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Thank you so much everybody for all the comments. I will have them in mind for the next incomming improvements. See ya, peace!
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Hi there, Well, i started this personal project about one and a half year ago, the latest stuff I've done, which probably is the best to date Comments, critics are welcome See ya in the next update!
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Well, this model is not for my scene, its for a freelance job, but im going to reuse it
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This is a model made for my friend Baxayaun, for his SDK-Project Color, Specular, Reflection Mask and Normal
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Thank you people for all your advices, you are right in everything See ya guys!!
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Yeah, you are right in everything. I found the same problems, but you know, i made straight pipe lines because i just have 2 pipes modules (stright and 90ยบ curve). That turns hard the fact of adding drops in the terrain. About the building, yeah, youre right too. Well, this building was made for a freelance job, and it was for a completely different game. I just put it in my scene while i was testing it ^^, you know, to show the result to the customer The sky, yes, i made it. It was very easy. Thanks for your useful comment!
