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Posts by paranoidMonkey

  • CoD WW2

    • paranoidMonkey
    • May 17, 2017 at 12:30 PM

    Loved the first COD. It was the game I played the most and yeah even in competitive shit. I really hope that they do something good with this, at least a nice SP Campaign.

    As for MP there's Battalion 1944 which looks really nice and the gameplay is getting pretty close to COD and COD2 with all that classic feel to it. And it's UE4.. which means that there will be a nice mod community and I suspect that all COD maps will be remade for it! :D

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • paranoidMonkey
    • February 10, 2017 at 7:04 PM

    http://www.gamasutra.com/view/news/2912…ew_VR_games.php

    3 games? 3! (NOT) Half Life 3 Confirmed?

  • Kruppstahl

    • paranoidMonkey
    • October 31, 2016 at 7:50 PM

    Really nice!

    A little more detail on the skybox wouldn't hurt thou.

  • Foy

    • paranoidMonkey
    • October 29, 2016 at 1:41 PM

    found some cool pics that illustrate the way haystack used to look, basically they would pile the hay and create a roof like thingy at the top so water or snow don't get in or accumulate too much.

    [Blocked Image: http://1.bp.blogspot.com/-SC_KE2kF9K0/UtyN3sR9nsI/AAAAAAAAQRs/quw6lFk_pBI/s1600/Group+of+American+soldiers+catch+a+nap+beside+a+haystack.jpg]

    [Blocked Image: http://allart.biz/up/photos/album/M_N/Oscar_Claude_Monet/oscar_claude_monet_0279_allart_biz_haystacks_end_of_summer_morning_1891.jpg]

    [Blocked Image: http://il6.picdn.net/shutterstock/videos/3351155/thumb/1.jpg]

  • Brest

    • paranoidMonkey
    • October 24, 2016 at 11:14 PM

    Yeah looks nice :) But be aware that the foliage on the walls would only appear on really old ruins and if those were created by a recent battle that would not apply.

  • Brest

    • paranoidMonkey
    • October 22, 2016 at 4:41 PM

    Guys this looks awesome. Looks even better than the original content.

    Have any of you ever thought on creating some video tutorials or something like that, explaining how you achieve these kind of results on Source?

    Patreon, Gumroad? I'd pay for that.

    @Squad It goes for you as well.

  • Foy

    • paranoidMonkey
    • October 13, 2016 at 3:32 PM

    Oh man, this is already looking sooo polished! Eager to try it out.

  • Guadalcanal (Offensive)

    • paranoidMonkey
    • September 29, 2016 at 9:13 PM

    cool! stuff mate. but what about the rising sun flag?

    https://en.wikipedia.org/wiki/Rising_Sun_Flag

    [Blocked Image: https://secure.static.tumblr.com/dbb63dccf55ab0fd02b8a792e6da5cfe/vygcrnm/NwAnx74bg/tumblr_static_f2hwjgwm9yosw4co4scogow0c_640_v2.jpg]

  • The random model thread!

    • paranoidMonkey
    • February 5, 2016 at 1:26 AM

    Great Stuff people. PenE you rock man!

    Here is some stuff I've been working on lately, it's a building for an upcoming game.

    [Blocked Image: http://i.imgur.com/BkGnQem.jpg]

    [Blocked Image: http://i.imgur.com/Km87YeB.jpg]

    [Blocked Image: http://i.imgur.com/uvxbcow.jpg][Blocked Image: http://i.imgur.com/KCQ1EWX.jpg]

    Keep it coming folks!

  • The random model thread!

    • paranoidMonkey
    • August 31, 2014 at 12:24 PM
    Quote from blackdog

    Loving this big time! Is it an actual game in dev?


    Well that was initial the idea, but I don't think that I'll ever be able to do it myself.

  • What I'm Working On

    • paranoidMonkey
    • July 10, 2014 at 3:13 PM

    ohh I should be prepared for this kind of quality when you guys are involved in a project.. but I get mind blown every time.

    Fckn'awesome!

  • Starting modeling for cs:go

    • paranoidMonkey
    • July 9, 2014 at 7:31 PM
    Quote from Anduriel

    But if you're planning to get a job in the industry some day, then you won't get far with Blender. You'll have to learn the expensive professional software from Autodesk then.


    That's completely BS.. sorry


    You can use any 3d app you want any time, of course there are studios that use a certain software in their pipeline, but is still just a tool, your modelling skills will remain with you, no matter what.

    And you can go as far as you want with blender.

    There's people at VALVE using blender.. so it's just a matter of preference.

    I used maya as my primary 3d tool for 7 years, and now I'm a blender user.. I don't see any limitations in here. Just use what suits you better and create some awesome art.


    Now about the tuts:


    I love Zak Parrish and the way he teaches.. I learned lot's of stuff from him.

    So here you go, zak and buzz teaching you blender.


    External Content www.youtube.com
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    Blender cookie is a nice website to learn blender as well http://cgcookie.com/blender/ just search for game modeling and stuff.


    There are a lot other sources to learn how to modelling, it's just a matter of how much you want it.

  • The random model thread!

    • paranoidMonkey
    • July 1, 2014 at 4:11 PM

    Well, I'm not a character artist, but I'm enjoying creating them.

    Made this with the world cup fever. Don't know how many of you like football but here you go.


    [Blocked Image: http://38.media.tumblr.com/ee535defab4a00dec5fec051f7c9ed25/tumblr_n81g97xu3c1t04qawo1_1280.jpg]

  • The random model thread!

    • paranoidMonkey
    • June 19, 2014 at 4:43 PM

    eheh yeah! as melee weapons.

  • The random model thread!

    • paranoidMonkey
    • June 11, 2014 at 6:26 PM

    Thanks,

    Well yeah its supposed to be something like pipboy. The idea behind the watch is that its a hacking and navigation device, hacking stuff like mechanical/electrical doors, cameras, turrets etc, as well as a compass / minimap thingy. That's the reason for it's size and flashy color.


    Does this really answer your question? sorry :z


    Quote from seir

    we have a guy with gun and the game/animation is all about What do you think?

  • The random model thread!

    • paranoidMonkey
    • June 11, 2014 at 1:43 PM

    Here you go. Had to make a new render and optimize it for a print, so its a bit different from the original version, but the shadow works a lot better. Thanks for your feedback.


    [Blocked Image: http://i.imgur.com/z5pywf1.png]

  • The random model thread!

    • paranoidMonkey
    • June 11, 2014 at 12:14 PM

    Thanks guys

    BJA - Yep you are right, I'll look into that.

  • Quixel Suite Open Beta

    • paranoidMonkey
    • June 10, 2014 at 9:49 AM

    Hell YEAH!! Downloading this muthafucka right now!

  • The random model thread!

    • paranoidMonkey
    • June 9, 2014 at 11:22 PM

    Just did a facelift to an old character of mine, and it looks like this.


    [Blocked Image: https://gs1.wac.edgecastcdn.net/8019B6/data.tumblr.com/e1b673389229ecf4d73d5bf825df73c5/tumblr_n6x9oojlNL1t04qawo1_1280.jpg]

  • The random model thread!

    • paranoidMonkey
    • May 28, 2014 at 5:18 PM
    Quote from FrieChamp

    I take away from this: it's better to triangulate everything (yourself) but not before you add normalmaps?


    It's crucial to triangulate before baking the Normal Maps.

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