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What I'm Working On

  • FMPONE
  • June 5, 2014 at 12:49 PM
  • Spherix
    • July 7, 2014 at 8:13 AM
    • #61
    Quote from Scuba

    This looks great man. In response to the dirty bricks comment, I've seen plenty of office spaces that look similar to this, so I don't see this being much of an issue.


    Alternatively, what I do notice, being an HVAC Design Engineer myself, those red pipes that appear to be fire sprinkler pipes are going right through what appears to be structural beams. This almost never happens as the structural beams are too important. I know this is a "realism" comment that doesn't factor in too much to a "fake" game, but just something I noticed as someone who works in the construction field. It also looks like a handful of pipes just end into a structural beam, which doesn't make a whole lot of sense, I would elbow them into the wall so they appear to be going somewhere else.


    Anyways, shit looks good man.


    I so feel like an engineer now since I said the same but don't study anything alike

  • El Moroes
    • July 7, 2014 at 10:08 AM
    • #62

    I think you should add a little bit of color in your bricks.

    What I see is a texture with a black & white (or a desaturated too much) filter

  • Scuba
    • July 7, 2014 at 4:42 PM
    • #63
    Quote from Spherix

    I so feel like an engineer now since I said the same but don't study anything alike


    Ha. Being in construction, its just second nature for me to look for those sort of things anytime I go anywhere, offices, restaurants, etc. Consequently I do it in game as well, and sometimes it bugs me when things are done that clearly would never been done in real life. My own little form of OCD.

  • MadMax
    • July 8, 2014 at 10:01 PM
    • #64

    A common complaint about this map is the long CT rotation time. Is that being addressed in any way or is the layout pretty much the same?


    Either way, visually it looks great. Hopefully Season will finally be adopted internationally when this comes out.

  • FMPONE
    • July 9, 2014 at 12:26 PM
    • #65
    Quote from MadMax

    A common complaint about this map is the long CT rotation time. Is that being addressed in any way or is the layout pretty much the same?


    Either way, visually it looks great. Hopefully Season will finally be adopted internationally when this comes out.

    Probably gonna keep the layout the same. It's a beloved map, easiest way for me to lose all of my support would be to change too much.

    Here's some more ref I've been using for the project, since that was fun for me to share last time

    [Blocked Image: http://i.imgur.com/QgyX7sZ.jpg]

    [Blocked Image: http://i.imgur.com/FMNvPo9.jpg]

    [Blocked Image: http://i.imgur.com/xKHsG13.jpg]

    [Blocked Image: http://i.imgur.com/mA7nfkP.jpg]

    [Blocked Image: http://i.imgur.com/EbXYaUj.jpg]

    [Blocked Image: http://i.imgur.com/HAV7kYc.jpg]

    [Blocked Image: http://i.imgur.com/uCUdSRf.jpg]

  • cashed
    • July 9, 2014 at 2:44 PM
    • #66

    @Mad Max Changing timings like that would make a drastic change to game play and strategy. 1 of the design decisions was to make players think twice about early rotations. It makes map position and strategy more important than just running and gunning.

  • Squad
    • July 9, 2014 at 3:28 PM
    • #67

    Just wondering, are you guys working on this together?

  • cashed
    • July 9, 2014 at 4:43 PM
    • #68

    Squad yup

  • El_Exodus
    • July 9, 2014 at 11:01 PM
    • #69

    I'd love to participate in some playtesting

    dis sexy map gif plox now!

  • paranoidMonkey
    • July 10, 2014 at 3:13 PM
    • #70

    ohh I should be prepared for this kind of quality when you guys are involved in a project.. but I get mind blown every time.

    Fckn'awesome!

  • TopHATTwaffle
    • July 10, 2014 at 9:53 PM
    • #71

    Nice work man, I'm completely jelly of all of season and grace! Why do I even open Hammer when I have this to compete with!

  • cashed
    • July 10, 2014 at 10:21 PM
    • #72

    Cause you love to do it and are driven!

  • FMPONE
    • July 11, 2014 at 7:32 PM
    • #73
    Quote from TopHATTwaffle

    Nice work man, I'm completely jelly of all of season and grace! Why do I even open Hammer when I have this to compete with!


    Thank you. and You're doing fine

  • Mazy
    • July 11, 2014 at 8:11 PM
    • #74
    Quote from FMPONE

    [Blocked Image: http://i.imgur.com/uCUdSRf.jpg]


    Thought that was a screenshot at first....in fact I'm still not sure that it isn't O_O


    Anyway, sweet ref images~

  • Castle
    • July 13, 2014 at 8:00 PM
    • #75
    Quote from Mazy

    Thought that was a screenshot at first....in fact I'm still not sure that it isn't O_O


    Anyway, sweet ref images~


    I cant wait until some big company does a April fools joke where they take a bunch of real life scenes and put stuff that makes it look like a video game would have then claim its a next gen game engine. So when I see stuff like this it makes me smile. I can't tell if this a photograph or not atm LOL

  • SuperDuperYeah
    • July 20, 2014 at 8:39 AM
    • #76
    Quote from Castle


    Thought that was a screenshot at first....in fact I'm still not sure that it isn't O_O


    Anyway, sweet ref images~


    I cant wait until some big company does a April fools joke where they take a bunch of real life scenes and put stuff that makes it look like a video game would have then claim its a next gen game engine. So when I see stuff like this it makes me smile. I can't tell if this a photograph or not atm LOL


    Hahah good call. Just false leak a photo to IGN mentionning it's made in UE4 and... voilà ?

  • Castle
    • July 20, 2014 at 9:06 AM
    • #77
    Quote from SuperDuperYeah


    Thought that was a screenshot at first....in fact I'm still not sure that it isn't O_O


    Anyway, sweet ref images~


    I cant wait until some big company does a April fools joke where they take a bunch of real life scenes and put stuff that makes it look like a video game would have then claim its a next gen game engine. So when I see stuff like this it makes me smile. I can't tell if this a photograph or not atm LOL


    Hahah good call. Just false leak a photo to IGN mentionning it's made in UE4 and... voilà ?


    Spruce it up some, get a pretty girl holding a chainsaw or something in the photograph. Something that would make it even more funny when you get reactions about how it doesn't look THAT real. Have a person standing in a T pose with full tactical swat gear on then take pictures from more than one angle. close up on his face too. You dont even have to lie about how its real time ray tracing engine.

    LMAO

  • Simonay
    • July 20, 2014 at 11:33 AM
    • #78

    I'm still trying to find Hurg related Easter eggs in some of your Season screenshots...

  • FMPONE
    • July 20, 2014 at 1:47 PM
    • #79
    Quote from Mr. Freakshow

    I'm still trying to find Hurg related Easter eggs in some of your Season screenshots...


    HMmmmm Interseting.

  • FMPONE
    • July 28, 2014 at 8:33 AM
    • #80

    Here's a visual progress report of DE_SEASON:


    [Blocked Image: http://i.imgur.com/UAjh6tN.jpg]


    There won't be any more media until release time, but hopefully this gives you an idea of where we stand as of now.

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