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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • paranoidMonkey
    • June 11, 2014 at 12:14 PM
    • #4,981

    Thanks guys

    BJA - Yep you are right, I'll look into that.

  • paranoidMonkey
    • June 11, 2014 at 1:43 PM
    • #4,982

    Here you go. Had to make a new render and optimize it for a print, so its a bit different from the original version, but the shadow works a lot better. Thanks for your feedback.


    [Blocked Image: http://i.imgur.com/z5pywf1.png]

  • mjens
    • June 11, 2014 at 4:04 PM
    • #4,983

    Stylish, I really like it! Watch is an important object? That yellow color and over-sized proportions say it's almost like pipboy for Fallout guy. If it's not so important you could pick more subtle color and make it a bit smaller and bang, we have a guy with gun and the game/animation is all about What do you think?

  • paranoidMonkey
    • June 11, 2014 at 6:26 PM
    • #4,984

    Thanks,

    Well yeah its supposed to be something like pipboy. The idea behind the watch is that its a hacking and navigation device, hacking stuff like mechanical/electrical doors, cameras, turrets etc, as well as a compass / minimap thingy. That's the reason for it's size and flashy color.


    Does this really answer your question? sorry :z


    Quote from seir

    we have a guy with gun and the game/animation is all about What do you think?

  • mjens
    • June 11, 2014 at 10:18 PM
    • #4,985
    Quote from paranoidMonkey

    Thanks,

    Well yeah its supposed to be something like pipboy. The idea behind the watch is that its a hacking and navigation device, hacking stuff like mechanical/electrical doors, cameras, turrets etc, as well as a compass / minimap thingy. That's the reason for it's size and flashy color.


    Does this really answer your question? sorry :z


    That will do the job, nice!

  • kanine01
    • June 13, 2014 at 5:24 AM
    • #4,986

    [Blocked Image: http://i.imgur.com/1Q9lGB1.png] wip i know that the metal would have colored spec like that in real life but i think it looks cool maybe a bucket of fried chicken got stabbed and it made the blade greasy or something

  • kanine01
    • June 14, 2014 at 12:54 AM
    • #4,987

    [Blocked Image: http://i.imgur.com/EF74qSX.jpg][Blocked Image: http://i.imgur.com/FnczqZ6.jpg][Blocked Image: http://i.imgur.com/XYLIDvC.jpg] finished i think

  • kanine01
    • June 18, 2014 at 5:58 AM
    • #4,988

    [Blocked Image: http://i.imgur.com/n67nbU1.jpg][Blocked Image: http://i.imgur.com/7ywylBa.jpg] I'd like to think of it as being halfway between realistic and tf2.

  • UnknownPredator
    • June 18, 2014 at 7:47 AM
    • #4,989
    Quote from kanine01

    I'd like to think of it as being halfway between realistic and tf2.


    Reminds me of Wolfenstein the New Order, Looks really nice

  • Sigma
    • June 18, 2014 at 4:57 PM
    • #4,990

    [Blocked Image: http://i.imgur.com/5fh8Gb1.jpg]


    I can't tell if its the perspective or the model but I wanted to make sure it was not overlooked in case these areas have mistakes. Purposely done to make the grenade look a little worn? Otherwise it looks really good.

  • kanine01
    • June 18, 2014 at 7:14 PM
    • #4,991

    Yeah those are dents.

  • Sigma
    • June 18, 2014 at 7:24 PM
    • #4,992
    Quote from kanine01

    Yeah those are dents.


    Nice. I figured you would not have done it on accident except in that 0.0000001% chance. You are a top notch modeler.

  • TermInator525
    • June 19, 2014 at 12:32 AM
    • #4,993

    Nothing too special.


    Some squares with a normal and specularmap. Normal and spec are not final. I have to tweak both textures to add some irregularity and variety.



    Reference:


    [Blocked Image: http://media.englishrussia.com/112012/chirkeiskaya3/chirkeiskaya003-26.jpg]

  • Spherix
    • June 19, 2014 at 7:57 AM
    • #4,994

    Dents on grenades? Have they been used before

  • paranoidMonkey
    • June 19, 2014 at 4:43 PM
    • #4,995

    eheh yeah! as melee weapons.

  • AyzOn
    • June 22, 2014 at 7:05 PM
    • #4,996

    Final HP

    [Blocked Image: http://i.imgur.com/EAgD71ml.jpg]

    And a first quick bake, I might change some stuff of the lowpoly model as Im at only 6197tris right now which is way below my budget.

    Also theres obviously no magazine yet.

    The UVs are currently completly automatically generated so Im kinda suprised that the bake turned out that good. I actually thought there would be huge errors.

    [Blocked Image: http://i.imgur.com/hdaBklel.jpg]

  • paranoidMonkey
    • July 1, 2014 at 4:11 PM
    • #4,997

    Well, I'm not a character artist, but I'm enjoying creating them.

    Made this with the world cup fever. Don't know how many of you like football but here you go.


    [Blocked Image: http://38.media.tumblr.com/ee535defab4a00dec5fec051f7c9ed25/tumblr_n81g97xu3c1t04qawo1_1280.jpg]

  • SuperDuperYeah
    • July 4, 2014 at 1:09 AM
    • #4,998

    Ouuu yeah. Got around to do a little art today and decided to learn the material blending feature in UE4.


  • kanine01
    • July 8, 2014 at 5:11 PM
    • #4,999

    [Blocked Image: http://i.imgur.com/zLv8lMu.png] moe moai

  • AyzOn
    • July 8, 2014 at 8:27 PM
    • #5,000

    Finally done with the Rifle Texture. Now I gotta have to texture the Mag.

    Textures are currently 4k and the Rifle has (without mag) 5,725 tris.

    Front

    [Blocked Image: http://i.imgur.com/t7bnfhml.jpg]

    Back

    [Blocked Image: http://i.imgur.com/80UHHSQl.jpg]

    FirstPerson

    [Blocked Image: http://i.imgur.com/zGe7iD7l.jpg]

    And because I wasted too much time on the rear sights

    [Blocked Image: http://i.imgur.com/L8v3GfDl.jpg]

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