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Kruppstahl

  • JakHalz
  • October 25, 2016 at 9:14 AM
  • JakHalz
    • October 25, 2016 at 9:14 AM
    • #1

    Kruppstahl is a fictional map somewere in Germany. This map hasn't any destroyed buildings because I wanted to keep the optimization and not everything in WWII was bombed. The middle part of the map is a vehicle/tank factory building surrounded by a mountainous scenery. I always have an attraction to Industrial environments. Around the factory will have some long range combat, while in the factory it will have some close range combat.

    I dont know which mode I'll send the map to the contest, but for now I have Liberation and Offensive. Im not sure how exactly fit in the Frontline mode, since my map has open spaces at the area's were the spawns are for the other 2 game modes. I havent played DOI much online yet, but I thought it had some sort of Strike mode from INS, and I kept that thought while I was building Kruppstahl.

    Here some screens:


  • Squad
    • October 25, 2016 at 3:49 PM
    • #2

    Great work!

    While the overall mood seems nice the colors almost looks like a weird mixture of grayscale and sepia.

  • JakHalz
    • October 25, 2016 at 4:19 PM
    • #3

    Thanks!

    Indeed, not all the colors show up nice like the way I want. My color corrector is allready at 0.2 maximum weight. I will test without the corrector to see what it does..

  • voyager
    • October 28, 2016 at 7:37 AM
    • #4

    Pretty nice, show more screenshots please.

  • JakHalz
    • October 30, 2016 at 8:06 AM
    • #5
    Quote from voyager

    On 28-10-2016 at 8:37 AM, voyager said: Pretty nice, show more screenshots please.

    Here some other screenshots :)

    Map is pretty far in progress now. There are some areas that needs a little more detail/props, but I dont want to go too far to keep the framerates good. Also the gameplay hasn't been tested yet, so I expect some tweaking in the objectives.

    Are there any tutorials about making a overview map as they have in the stock maps? Or does this need to be drawn with a pen/tablet(which I dont have)

  • paranoidMonkey
    • October 31, 2016 at 7:50 PM
    • #6

    Really nice!

    A little more detail on the skybox wouldn't hurt thou.

  • JakHalz
    • October 31, 2016 at 10:24 PM
    • #7
    Quote from paranoidMonkey

    2 hours ago, paranoidMonkey said: Really nice!

    A little more detail on the skybox wouldn't hurt thou.

    Because of the fog end distance, not everything will be visible. Most "details" are pine trees, but maybe I will add some overflying bombers. Im not sure how to do this with a flyover sound. Would be nice to parent a ambient generic with the bombermodel along the path track entity, but I believe that is not possible in Source.

    Map is uploaded to the workshop for testing. http://steamcommunity.com/sharedfiles/fi…s/?id=791132858

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