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Quixel Suite Open Beta

  • Sjonsson
  • June 10, 2014 at 8:22 AM
  • Sjonsson
    • June 10, 2014 at 8:22 AM
    • #1

    In the midst of E3 Quixel decided to go for their open beta on Quixel Suite.

    For those who didn't know Quixel Suite is a combination of all their software in one package.

    http://quixel.se/dev/

    Have fun!

  • paranoidMonkey
    • June 10, 2014 at 9:49 AM
    • #2

    Hell YEAH!! Downloading this muthafucka right now!

  • spence
    • June 10, 2014 at 2:12 PM
    • #3

    Yes! Been waiting for this for a while.

  • -HP-
    • June 10, 2014 at 9:01 PM
    • #4

    Awesome!

  • Castle
    • June 10, 2014 at 9:32 PM
    • #5

    This looks really cool and I want to learn more!!

  • SuperDuperYeah
    • June 10, 2014 at 10:34 PM
    • #6

    Ouuuuu yeahhh. Thanks for sharing !

  • PogoP
    • June 10, 2014 at 11:41 PM
    • #7

    Ace! I think we might be using this at work soon!

  • Sjonsson
    • June 11, 2014 at 8:43 PM
    • #8

    No problemos SuperDuperYeah!

    Haven't been able to checkout the pack yet but it just have to be fantastic! ^^

  • Sjonsson
    • July 11, 2014 at 2:22 PM
    • #9

    [Blocked Image: https://scontent-a-ams.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10550072_716081818459829_1902495335125559582_o.jpg]

  • PogoP
    • July 11, 2014 at 2:57 PM
    • #10

    Anyone been using this at all? I've used it quite a lot at work, and to be honest I'm not really a big fan. Quite a lot of the time, I end up just not using Ddo because I end up waiting ages for layers to update or whatever, and I just find it quicker to work in Photoshop. I'm probably just using it wrong, or maybe I'm just one of those annoying old school people now


    Edit - To clarify, I have been making a lot of concrete/brick/tile materials, nothing particularly metallic/plastic, so maybe that's why I'm not getting the most out of this. It seems to be good for individual props or very unique assets more so than other environment work.

  • Em'
    • July 11, 2014 at 3:16 PM
    • #11

    I bought it some month ago but never found anything to use it on yet


    but yeah Pogop, loading and working times are a bit tedious, i think everything runs faster when you know what you are doing and how to achieve it (like any software), but right now I was just doodling trying to figure out the suite actually works. The whole masking system looks fabulous, but I never managed to achieve such a result.

  • AyzOn
    • July 11, 2014 at 4:15 PM
    • #12

    I tried it recently but it didnt create the materials properly so I just made the textures by hand.

  • tomm
    • July 11, 2014 at 4:25 PM
    • #13

    I've only ever used ndo2 to quickly block out normal maps(very handy), never used ddo as I think it's for speeding up your workflow, not something you should use when trying to learn texturing.

  • Steppenwolf
    • July 12, 2014 at 1:39 AM
    • #14

    I've been using ddo a bit in the new quixel suite. It's quite useful with the megascans, smart materials and masks to texture stuff _fast_. Together with the ability to use your own custom materials for the megascans workflow i can see myself using this a lot for our next project.


    What i'm not so happy about is ndo. It runs like crap for me. Like, move some stuff around in unzipped layer at what feels like 3-4 fps. It's impossible to work like that so i'll just use it for simple stuff like i did all the last couple years.

  • r1ar
    • July 13, 2014 at 4:24 PM
    • #15

    Can't buy Quixel by virtual Mastercard Russia. Thank you Quixel... torrent edition for me...


    Stupid swedish payment service - DIBS


    Please add Quixel on Steam!

  • ng.aniki
    • July 13, 2014 at 7:55 PM
    • #16

    Personally, what I am really waiting for is the Megascans beta, this one sounds really nice ! I am also curious about the prices and the terms of use of those textures.

  • Insane
    • July 14, 2014 at 10:08 PM
    • #17
    Quote from PogoP

    Anyone been using this at all? I've used it quite a lot at work, and to be honest I'm not really a big fan. Quite a lot of the time, I end up just not using Ddo because I end up waiting ages for layers to update or whatever, and I just find it quicker to work in Photoshop. I'm probably just using it wrong, or maybe I'm just one of those annoying old school people now


    Edit - To clarify, I have been making a lot of concrete/brick/tile materials, nothing particularly metallic/plastic, so maybe that's why I'm not getting the most out of this. It seems to be good for individual props or very unique assets more so than other environment work.


    I mostly agree with this - I do Iike the package itself and the way it works, but the amount of time it takes to do things is a bit off-putting. It makes it difficult to really get the hang of a piece of software if you can't just muck about with it because every action leaves you waiting.

  • PogoP
    • July 14, 2014 at 10:44 PM
    • #18

    Yeah I've been looking into Substance which seems to be a much quicker version of Ddo. Got a free copy of it on Steam, gonna give it a go!

  • Pampers
    • July 14, 2014 at 11:26 PM
    • #19

    I hate waiting for software to do stuff. Cuts you off completely and interupts your flow. I often end up alt-tabbing to my browser wasting more time


    Haven't tried the newest version though, but the old one was way to slow tu use efficiently.

  • Em'
    • September 7, 2015 at 4:48 PM
    • #20

    Quixel just announced Quixel Suite 2 with some neat features : https://www.facebook.com/quixeltools?fref=nf

    Quote

    " Without further ado... Introducing NDO Painter, 3DO Baker and DDO Painter. Coming this fall with Quixel SUITE 2.0.

    Pre-order now @ 30% off for a limited time only at http://quixel.se/ All existing users get the 2.0 upgrade for free.

    A BIG group of artists who like or share this post will be randomly selected for immediate access to the private beta. LET'S GET IT ON "


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