Thanks guys ![]()
BJA - Yep you are right, I'll look into that.
Thanks guys ![]()
BJA - Yep you are right, I'll look into that.
Here you go. Had to make a new render and optimize it for a print, so its a bit different from the original version, but the shadow works a lot better. Thanks for your feedback.
[Blocked Image: http://i.imgur.com/z5pywf1.png]
Stylish, I really like it!
Watch is an important object? That yellow color and over-sized proportions say it's almost like pipboy for Fallout guy. If it's not so important you could pick more subtle color and make it a bit smaller and bang, we have a guy with gun and the game/animation is all about
What do you think?
Thanks,
Well yeah its supposed to be something like pipboy. The idea behind the watch is that its a hacking and navigation device, hacking stuff like mechanical/electrical doors, cameras, turrets etc, as well as a compass / minimap thingy. That's the reason for it's size and flashy color.
Does this really answer your question? sorry :z
Quote from seirwe have a guy with gun and the game/animation is all about
What do you think?
Quote from paranoidMonkeyThanks,
Well yeah its supposed to be something like pipboy. The idea behind the watch is that its a hacking and navigation device, hacking stuff like mechanical/electrical doors, cameras, turrets etc, as well as a compass / minimap thingy. That's the reason for it's size and flashy color.
Does this really answer your question? sorry :z
That will do the job, nice! ![]()
[Blocked Image: http://i.imgur.com/1Q9lGB1.png] wip i know that the metal would have colored spec like that in real life but i think it looks cool maybe a bucket of fried chicken got stabbed and it made the blade greasy or something
[Blocked Image: http://i.imgur.com/EF74qSX.jpg][Blocked Image: http://i.imgur.com/FnczqZ6.jpg][Blocked Image: http://i.imgur.com/XYLIDvC.jpg] finished i think
[Blocked Image: http://i.imgur.com/n67nbU1.jpg][Blocked Image: http://i.imgur.com/7ywylBa.jpg] I'd like to think of it as being halfway between realistic and tf2.
[Blocked Image: http://i.imgur.com/5fh8Gb1.jpg]
I can't tell if its the perspective or the model but I wanted to make sure it was not overlooked in case these areas have mistakes. Purposely done to make the grenade look a little worn? Otherwise it looks really good.
Yeah those are dents.
Nothing too special.
Some squares with a normal and specularmap. Normal and spec are not final. I have to tweak both textures to add some irregularity and variety.
Reference:
[Blocked Image: http://media.englishrussia.com/112012/chirkeiskaya3/chirkeiskaya003-26.jpg]
Dents on grenades? Have they been used before ![]()
eheh yeah! as melee weapons.
Final HP
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And a first quick bake, I might change some stuff of the lowpoly model as Im at only 6197tris right now which is way below my budget.
Also theres obviously no magazine yet.
The UVs are currently completly automatically generated so Im kinda suprised that the bake turned out that good. I actually thought there would be huge errors.
Well, I'm not a character artist, but I'm enjoying creating them.
Made this with the world cup fever. Don't know how many of you like football but here you go.
[Blocked Image: http://38.media.tumblr.com/ee535defab4a00dec5fec051f7c9ed25/tumblr_n81g97xu3c1t04qawo1_1280.jpg]
[Blocked Image: http://i.imgur.com/zLv8lMu.png] moe moai
Finally done with the Rifle Texture. Now I gotta have to texture the Mag.
Textures are currently 4k and the Rifle has (without mag) 5,725 tris.
Front
[Blocked Image: http://i.imgur.com/t7bnfhml.jpg]
Back
[Blocked Image: http://i.imgur.com/80UHHSQl.jpg]
FirstPerson
[Blocked Image: http://i.imgur.com/zGe7iD7l.jpg]
And because I wasted too much time on the rear sights
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