Posts by entity
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It ran ok, nothing too fast but I didn't get any errors like that (9800xt)
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yep, but it was fine in version 7 and below. 8 just doesn't like it

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looks awesome, I wish my version of maya could use high quality rendering

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Nothing mindblowing, I just thought i'd open up zbrush(been a while, i've neglected it
)Few minutes of doodling results in the amazing wrinkled shirt!
[Blocked Image: http://i14.photobucket.com/albums/a329/ashrafazlan/superwrinkled.jpg]
[Blocked Image: http://i14.photobucket.com/albums/a329/ashrafazlan/prettyrender.jpg]
Oh god I can feel my creativity dropping to 0
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the bench textures look a little bit dull and monochromatic, try adding some contrast especially on the wood and some color variations or up the saturation

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you can really spice up that scene with decals such as grafitti, posters or drawings on the wall

Good work!
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Quote from KoKo5oVaR
entity is looking for VENGEANCEnice zbrushed/mudboxed bullsquid btw

Exactly, and thanks! (btw it's silo'd
)Quote from e-freakyou've been part of the team aswell? nice but why did you leave?
none the less this seems a good start on the modelah well, they kept forcing me to model humans, but all I wanted to do was monsters
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Quote from e-freak
war against black mesa team? -.- sry you lost
why don't apply to the team? i think that would be much smarter. or are you reffering to the current shots with the BULLsquids ^^?I was apart of the team, now i'm going to prove that I can make much better monsters compared to the guy they have right now (no offence intended to him though
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Hey guys, this is a bullquid model i'm making as part of my ongoing war againts the BlackMesa mod team
Just started blocking in some of the anatomy.[Blocked Image: http://img224.imageshack.us/img224/6273/bullsculptee5.jpg]
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Awesome work Warby, making sure all the images look right on the geometry must be a pain in the butt

Here's a spaceship i'm working on:
[Blocked Image: http://img152.imageshack.us/img152/7154/frontbasept3.jpg]
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A random doodle, see if you can guess who it is

[Blocked Image: http://www.photosled.com/data/500/roughsculpt.jpg]
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cool! I wish I could get my hands on mudbox

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thanks guys
It's meant to be realistic 
here's a plain shaded view
[Blocked Image: http://img489.imageshack.us/img489/7779/chrisfinalshadedlowcw7.jpg]
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Here's a model of Christopher Reeve I made for the celebrity head contest at Subdivisionmodeling.com. Once the contest is over i'll be able to sculpt, uvmap and texture it.
[Blocked Image: http://img222.imageshack.us/img222/52/finishedlowrezae7.jpg]
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nah it looks pretty good for a first time
You can try adding some detail by placing some cuts at the side and moving them into place to simulate old wood. Don't do straight loops though, that'll waste polygons -
I think it's mostly for deformation and smoothing. I've also heard that uv's work better too. The back of your model is a good example of good topology

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I think the ribcage might be too low and the bottom area of the pecs should be rounder. You also might not need that many edges if you're going for a game model, remember that it's best to keep the edges evenly spaced. I can see this in the abs section, where you could probably merge the middle edges for a cleaner topology.
The legs also look too bent towards each other, around the kneecap.
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