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Posts by entity

  • The random model thread!

    • entity
    • October 9, 2006 at 3:23 PM
    Quote from Warby

    no matter how bad maya 8 is i bet it still beats the crap out of max *purpossfullyignoreinghessispost* :wink:

    woooo maya rules!

  • The random model thread!

    • entity
    • October 9, 2006 at 1:16 PM

    It ran ok, nothing too fast but I didn't get any errors like that (9800xt)

  • The random model thread!

    • entity
    • October 9, 2006 at 12:59 PM

    yep, but it was fine in version 7 and below. 8 just doesn't like it

  • The random model thread!

    • entity
    • October 9, 2006 at 7:31 AM

    looks awesome, I wish my version of maya could use high quality rendering

  • The random model thread!

    • entity
    • October 8, 2006 at 4:48 PM

    Nothing mindblowing, I just thought i'd open up zbrush(been a while, i've neglected it )

    Few minutes of doodling results in the amazing wrinkled shirt!

    [Blocked Image: http://i14.photobucket.com/albums/a329/ashrafazlan/superwrinkled.jpg]

    [Blocked Image: http://i14.photobucket.com/albums/a329/ashrafazlan/prettyrender.jpg]

    Oh god I can feel my creativity dropping to 0

  • The random model thread!

    • entity
    • October 4, 2006 at 3:35 PM

    the bench textures look a little bit dull and monochromatic, try adding some contrast especially on the wood and some color variations or up the saturation

  • A WIP.. and a hello

    • entity
    • October 2, 2006 at 3:34 PM

    you can really spice up that scene with decals such as grafitti, posters or drawings on the wall

    Good work!

  • The random model thread!

    • entity
    • September 20, 2006 at 7:34 AM
    Quote from KoKo5oVaR

    entity is looking for VENGEANCEnice zbrushed/mudboxed bullsquid btw

    Exactly, and thanks! (btw it's silo'd )

    Quote from e-freak

    you've been part of the team aswell? nice but why did you leave? none the less this seems a good start on the model

    ah well, they kept forcing me to model humans, but all I wanted to do was monsters

  • The random model thread!

    • entity
    • September 19, 2006 at 2:26 PM
    Quote from e-freak

    war against black mesa team? -.- sry you lost why don't apply to the team? i think that would be much smarter. or are you reffering to the current shots with the BULLsquids ^^?

    I was apart of the team, now i'm going to prove that I can make much better monsters compared to the guy they have right now (no offence intended to him though )

  • The random model thread!

    • entity
    • September 19, 2006 at 1:58 PM

    Hey guys, this is a bullquid model i'm making as part of my ongoing war againts the BlackMesa mod team Just started blocking in some of the anatomy.

    [Blocked Image: http://img224.imageshack.us/img224/6273/bullsculptee5.jpg]

  • The random model thread!

    • entity
    • September 16, 2006 at 3:16 PM

    Awesome work Warby, making sure all the images look right on the geometry must be a pain in the butt

    Here's a spaceship i'm working on:

    [Blocked Image: http://img152.imageshack.us/img152/7154/frontbasept3.jpg]

  • The random model thread!

    • entity
    • September 11, 2006 at 5:23 PM

    A random doodle, see if you can guess who it is

    [Blocked Image: http://www.photosled.com/data/500/roughsculpt.jpg]

  • The random model thread!

    • entity
    • September 9, 2006 at 2:11 AM

    cool! I wish I could get my hands on mudbox

  • The random model thread!

    • entity
    • August 31, 2006 at 5:00 PM

    thanks guys It's meant to be realistic

    here's a plain shaded view

    [Blocked Image: http://img489.imageshack.us/img489/7779/chrisfinalshadedlowcw7.jpg]

  • The random model thread!

    • entity
    • August 31, 2006 at 12:52 PM

    Here's a model of Christopher Reeve I made for the celebrity head contest at Subdivisionmodeling.com. Once the contest is over i'll be able to sculpt, uvmap and texture it.

    [Blocked Image: http://img222.imageshack.us/img222/52/finishedlowrezae7.jpg]

  • The random model thread!

    • entity
    • August 29, 2006 at 4:09 PM
    Quote from tomdon

    I want mudbox .

    same here tomdon, there are certain sites hosting the beta..but I don't feel like stooping to that level anymore

  • The random model thread!

    • entity
    • August 15, 2006 at 2:13 PM

    nah it looks pretty good for a first time You can try adding some detail by placing some cuts at the side and moving them into place to simulate old wood. Don't do straight loops though, that'll waste polygons

  • The random model thread!

    • entity
    • August 14, 2006 at 2:36 PM

    I think it's mostly for deformation and smoothing. I've also heard that uv's work better too. The back of your model is a good example of good topology

  • The random model thread!

    • entity
    • August 14, 2006 at 2:10 PM

    I think the ribcage might be too low and the bottom area of the pecs should be rounder. You also might not need that many edges if you're going for a game model, remember that it's best to keep the edges evenly spaced. I can see this in the abs section, where you could probably merge the middle edges for a cleaner topology.

    The legs also look too bent towards each other, around the kneecap.

  • The random model thread!

    • entity
    • August 14, 2006 at 7:16 AM
    Quote from von*ferret

    entity the smoothed version loses its muscle definition. THe lowpoly still has the hints to it. Might keep that in mind.

    I know, as I stated in my post I will be using Silo 2 to sculpt on it, so just think of it as a base mesh

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