1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • skdr
    • September 8, 2006 at 2:26 PM
    • #1,181
    Quote from JonM

    skdr, what program are you using? If your using like max or maya I could help you out with a lot with itAlso add in a sky now, I find that it helps in working the other elements when that strong element is present, because you may wind up seeing that after you add a sky in that it doesnt relate to rest of scene or vice versa etc...

    It always best to develop by not focusing in on certain aspects without giving the same amount of focus to others, meaning working the whole thing at once. imho anyway

    I'm using MAX. PM me and tell me what you have in mind?

  • Defrag
    • September 8, 2006 at 3:11 PM
    • #1,182

    Yeah I love that screenshot JonM posted, great stuff. I want to see more!

  • Sa74n
    • September 9, 2006 at 1:22 AM
    • #1,183

    a little side project im working on.. my first highpoly model and normal mapping experience mudbox rocks!

    [Blocked Image: http://sa74n.nuclear-dawn.net/myfiles/bust.jpg]

  • KoKo5oVaR
    • September 9, 2006 at 1:56 AM
    • #1,184

    Really nice work satan , did you rendered it in an another soft than mudbox ?

  • hessi
    • September 9, 2006 at 1:59 AM
    • #1,185

    uha this boy is ugly! nice work indeed mudbox rocks. i heard it got a maya like handling

  • entity
    • September 9, 2006 at 2:11 AM
    • #1,186

    cool! I wish I could get my hands on mudbox

  • von*ferret
    • September 9, 2006 at 8:38 AM
    • #1,187

    ohno! doesn't work

  • Sa74n
    • September 10, 2006 at 2:38 PM
    • #1,188

    some sculpting doodles.

    didnt plan to get into more detail yet.. just trying to get some rough shapes done atm because im not that good with facial anatomy.

    [Blocked Image: http://sa74n.nuclear-dawn.net/myfiles/busts.jpg]

  • Warby
    • September 11, 2006 at 12:26 AM
    • #1,189

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/random_prop_02.jpg]

    full brigth about but not quite 4k tris based on hessis vacation photos all statues are geometry

  • Dodger
    • September 11, 2006 at 7:24 AM
    • #1,190

    this one is the best

  • Warby
    • September 11, 2006 at 12:19 PM
    • #1,191

    i wish i had infinit time than id handpaint everythign id do =)

    but with current time constraints i am happy with hessis photo dvds

  • General Vivi
    • September 11, 2006 at 5:20 PM
    • #1,192

    holy crap warby thats really nice ^^ good work !

  • entity
    • September 11, 2006 at 5:23 PM
    • #1,193

    A random doodle, see if you can guess who it is

    [Blocked Image: http://www.photosled.com/data/500/roughsculpt.jpg]

  • marnamai
    • September 11, 2006 at 6:52 PM
    • #1,194

    Amcern?

  • ReNo
    • September 11, 2006 at 7:42 PM
    • #1,195

    Would be nice to see some wires of that Warby - hard to tell what is mesh and what is just texture in places.

  • Meotwister
    • September 12, 2006 at 5:36 AM
    • #1,196

    gary coleman... idk who.

  • Zeta
    • September 15, 2006 at 7:18 PM
    • #1,197
    Quote from Warby

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/random_prop_02.jpg]full brigth about but not quite 4k tris based on hessis vacation photos all statues are geometry

    WOW.

  • KoKo5oVaR
    • September 15, 2006 at 7:28 PM
    • #1,198

    O K, it's amazing warby

  • Grinwhrl
    • September 15, 2006 at 7:55 PM
    • #1,199

    Man that is really nice. Did you have to model all of the small pieces and the more detailed or are they images? Just want to know more about how you make something like that.

  • D3ads
    • September 16, 2006 at 1:10 PM
    • #1,200

    OMG, I'd vote spotlight material just for that model alone, simply fantastic

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™