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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • e-freak
    • September 19, 2006 at 7:35 PM
    • #1,221

    you've been part of the team aswell? nice but why did you leave?

    none the less this seems a good start on the model

  • Minos
    • September 19, 2006 at 8:05 PM
    • #1,222

    Made a quick render to test these textures http://www.mapcore.net/forums/viewtopic ... 637#121637

    [Blocked Image: http://insmod.net/filebox/upload/building_wall_render02.jpg]

  • e-freak
    • September 19, 2006 at 8:12 PM
    • #1,223

    superb looking

  • General Vivi
    • September 19, 2006 at 9:52 PM
    • #1,224

    oh snap thats hawt

  • KoKo5oVaR
    • September 19, 2006 at 11:26 PM
    • #1,225

    wow minoz, really sweet render and texture

  • hamst3r
    • September 20, 2006 at 12:17 AM
    • #1,226

    Very hawt stuff minos <3

    The grunge on the window textures on the left look odd though.

  • entity
    • September 20, 2006 at 7:34 AM
    • #1,227
    Quote from KoKo5oVaR

    entity is looking for VENGEANCEnice zbrushed/mudboxed bullsquid btw

    Exactly, and thanks! (btw it's silo'd )

    Quote from e-freak

    you've been part of the team aswell? nice but why did you leave? none the less this seems a good start on the model

    ah well, they kept forcing me to model humans, but all I wanted to do was monsters

  • dissonance
    • September 20, 2006 at 7:59 AM
    • #1,228

    that was in source, yes?

  • teeluu
    • September 21, 2006 at 3:09 PM
    • #1,229

    Minotauro, looks superb, texture seems like a little blurry tho

    I did this last night. I wasn't going to post this wip because everything in it went wrong somehow, i'll probably just use it as a placeholder untill i encourage myself to redo it. Sorry if the render is too dark, you don't need to see more than that

    [Blocked Image: http://personal.inet.fi/koti/sami_lindqvist/seina_paska.jpg]

  • PhilipK
    • September 21, 2006 at 6:03 PM
    • #1,230

    I really like that too mino!

    Great render

    Swifty, don't know if you're going with a cartoonish look it's nice otherwise you might wanna lose those dark outlines you have in the skin as well as making the model itself a bit sharper perhaps.

  • Zacker
    • September 21, 2006 at 6:15 PM
    • #1,231

    Minos that render looks really good!

  • von*ferret
    • September 25, 2006 at 6:50 AM
    • #1,232

    procedural texturing on some simply models i made. Went for plastic, some copper metal, glowing plastic stuff, yeah.... lol

    [Blocked Image: http://studentpages.scad.edu/~zaford20/random/render1.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/random/render2.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/random/render3.jpg]

  • Spellbinder
    • September 25, 2006 at 7:41 AM
    • #1,233

    I'm blown away ferret! I can't even comprehend it.

  • von*ferret
    • September 25, 2006 at 8:47 PM
    • #1,234

    [Blocked Image: http://studentpages.scad.edu/~zaford20/gun.jpg]

    also posted in the 3d modeling forum for ideas on fixing the barrels.

  • skdr
    • September 25, 2006 at 10:07 PM
    • #1,235

    Working on this Rayman Raving Rabbits appreciation scene

    wip

    [Blocked Image: http://3decade.com/rabs.jpg]

  • KoKo5oVaR
    • September 25, 2006 at 10:37 PM
    • #1,236

    haha skdr nice work man !!

    I've made a quick retouch of your pic on photoshop to show you how i'd see the final scene.

    - More contrast

    - a little more red/yellow lighting

    - darken and blur a bit the background

    [Blocked Image: http://kokosovar.free.fr/skdrrabz.jpg]

  • Grinwhrl
    • September 25, 2006 at 10:43 PM
    • #1,237

    thatsa sweet scene, good work, and Koko's does really bring out the better colors and contrast

  • skdr
    • September 25, 2006 at 10:45 PM
    • #1,238

    Thanks alot KoKo, definately shooting to get final piece out with that color scheme. I'm planning to make a short animation out of it when I'm done with the basic stuff.

  • KungFuSquirrel
    • September 25, 2006 at 10:55 PM
    • #1,239

    lol he pulled himself out of a hat.

  • Zacker
    • September 26, 2006 at 9:06 AM
    • #1,240

    Btw. von*ferret, how are you working with procedural textures? Which program?

    Skdr nice scene there, in particular with KoKo5oVaR's adjustments.

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