you've been part of the team aswell? nice but why did you leave? ![]()
none the less this seems a good start on the model
you've been part of the team aswell? nice but why did you leave? ![]()
none the less this seems a good start on the model
Made a quick render to test these textures http://www.mapcore.net/forums/viewtopic ... 637#121637
[Blocked Image: http://insmod.net/filebox/upload/building_wall_render02.jpg]
superb looking ![]()
oh snap thats hawt ![]()
wow minoz, really sweet render and texture ![]()
Very hawt stuff minos ![]()
The grunge on the window textures on the left look odd though.
Quote from KoKo5oVaRentity is looking for VENGEANCEnice zbrushed/mudboxed bullsquid btw
Exactly, and thanks! (btw it's silo'd
)
Quote from e-freakyou've been part of the team aswell? nice but why did you leave?
none the less this seems a good start on the model
ah well, they kept forcing me to model humans, but all I wanted to do was monsters
that was in source, yes?
Minotauro, looks superb, texture seems like a little blurry tho ![]()
I did this last night. I wasn't going to post this wip because everything in it went wrong somehow, i'll probably just use it as a placeholder untill i encourage myself to redo it. Sorry if the render is too dark, you don't need to see more than that ![]()
[Blocked Image: http://personal.inet.fi/koti/sami_lindqvist/seina_paska.jpg]
I really like that too mino!
Great render ![]()
Swifty, don't know if you're going with a cartoonish look it's nice otherwise you might wanna lose those dark outlines you have in the skin as well as making the model itself a bit sharper perhaps.
Minos that render looks really good!
procedural texturing on some simply models i made. Went for plastic, some copper metal, glowing plastic stuff, yeah.... lol
[Blocked Image: http://studentpages.scad.edu/~zaford20/random/render1.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/random/render2.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/random/render3.jpg]
I'm blown away ferret! I can't even comprehend it.
[Blocked Image: http://studentpages.scad.edu/~zaford20/gun.jpg]
also posted in the 3d modeling forum for ideas on fixing the barrels.
Working on this Rayman Raving Rabbits appreciation scene ![]()
wip
[Blocked Image: http://3decade.com/rabs.jpg]
haha skdr nice work man !! ![]()
I've made a quick retouch of your pic on photoshop to show you how i'd see the final scene.
- More contrast
- a little more red/yellow lighting
- darken and blur a bit the background
[Blocked Image: http://kokosovar.free.fr/skdrrabz.jpg]
thatsa sweet scene, good work, and Koko's does really bring out the better colors and contrast ![]()
Thanks alot KoKo, definately shooting to get final piece out with that color scheme. I'm planning to make a short animation out of it when I'm done with the basic stuff.
lol he pulled himself out of a hat.
Btw. von*ferret, how are you working with procedural textures? Which program?
Skdr nice scene there, in particular with KoKo5oVaR's adjustments.
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