good lord!
The random model thread!
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Quote from st0lve
His face is too chubby. Males often have more "straight" lines.What texture res. is that?
A. You can't see his chin, plus the ref I used had a slightly rounder face.
B. It's all slapped on a 1024 map, minus the head which is a 512.
Quote from generalvivii can't believe we didn't use that player model .
Me either. I ended up finishing it just for fun because Epidemic never really told me if I was still on the job or not. I keep asking but he never responds, so basically it's just portfolio work I suppose.
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Me either. I ended up finishing it just for fun because Epidemic never really told me if I was still on the job or not. I keep asking but he never responds, so basically it's just portfolio work I suppose.
That must suck..

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Very nice Warby
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K, done basically. I scaled the pack and suspenders a bit, as well as changed the texture a bit.I can't get the normal map to show up very well in the render, so I'll probably get him compiled in the future and make SSs. He's made of a diffuse, normal, alpha, and spec map.
[Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/MolotovCOMPLETEguy.jpg]
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are you just using a skylight? skylight rarely does crap for normal maps.
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Quote from socratesomega
[Blocked Image: http://img160.imageshack.us/img160/6741/aheadyn5.jpg]Ignore the ear =].
HOLY FRICK! That is my friend Calvin! The resemblance is incredible. I wish i had a photo of him to show you. i'll have to look for one tomorrow.
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he took quite some punches to the face

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I want mudbox
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have a low skylight with one key light, and one rim light from behind. But the keylight should have the largest intensity.
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I've been working on a school assigment scene few days now and here's what I have so far.
[Blocked Image: http://3decade.com/motelliscene/motel_scene8.jpg]
Lighting etc. isn't finalized yet and there will be some sort of mountain "skybox" around the whole scene. I'm going to render 10-15 seconds animation from that too so you'll see it later when I'm done with the scene.
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looks cool at first glance but once i kept looking at it for a bit i started noticing wierd stuff . like at the bottom of the sign there is a spot where some of the geometry ends ? or somthing .
Also you might want to switch up the windows with the planks on them facing the same way. Try changing the right plank to a different direction.
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It's because of the mental ray's "preview" render option is checked. That's why you can see some shadow errors and stuff.
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very atmospheric! I like it!

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Here's a model of Christopher Reeve I made for the celebrity head contest at Subdivisionmodeling.com. Once the contest is over i'll be able to sculpt, uvmap and texture it.
[Blocked Image: http://img222.imageshack.us/img222/52/finishedlowrezae7.jpg]
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Wow, nice work dude!

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looks quite good. is it a photorealistic contest or more a cartoon themed one?
anyway: waiting for your texturing. loopflow could be better at some places, but all over its okay

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you should modify it to fit into the style of the incredlibles. is already somewhat close. i like it

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