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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • entity
    • August 12, 2006 at 7:16 PM
    • #1,021

    Ok, i've finished modeling the head

    [Blocked Image: http://img65.imageshack.us/img65/3702/headdonech3.jpg]

    And here's a render with Blender, this is the kind of mood I will try to establish in the sequence.

    [Blocked Image: http://img65.imageshack.us/img65/7097/headmoodrenderzn1.jpg]

  • von*ferret
    • August 12, 2006 at 7:21 PM
    • #1,022

    superb edgelooping work. Can't wait to see what you do with zbrush to get the subtlties of the muscles.

  • TeddyBear
    • August 13, 2006 at 2:30 PM
    • #1,023
    Quote from KoKo5oVaR

    The refletions suck a bit in hl2 teddybear, good luck with that

    I love replies like these! Really makes me open my eyes. It was the normal map that was too strong, making the face look like wax. All fixed now Thanks!

  • TeddyBear
    • August 13, 2006 at 2:38 PM
    • #1,024

    Model viewer shot (finally got the normal map working in mv! this is why I didn't see what was wrong before):

    [Blocked Image: http://img81.imageshack.us/img81/3941/modelviewerworkingnormalmapqr8.jpg]

  • Sindwiller
    • August 13, 2006 at 3:31 PM
    • #1,025
    Quote from TeddyBear

    I love replies like these! Really makes me open my eyes. It was the normal map that was too strong, making the face look like wax. All fixed now Thanks!

    Too strong? Wth? The high specularity was great! I loved the first shots...

    Wfr, Sindwiller

  • TeddyBear
    • August 13, 2006 at 3:41 PM
    • #1,026
    Quote from Sindwiller

    Too strong? Wth? The high specularity was great! I loved the first shots...Wfr, Sindwiller

    But it wasn't specularity, it was bad normal mapping I will add specularity later. I think the lighting fooled you (well, me too). Being able to see the difference with normal map previewing in HL2MV I think you will change your mind though.

    [Blocked Image: http://img158.imageshack.us/img158/3991/normalbeforeafterao0.jpg]

  • Sindwiller
    • August 13, 2006 at 4:02 PM
    • #1,027

    Yeah, seems so.

    Wfr, Sindwiller

  • KoKo5oVaR
    • August 13, 2006 at 5:10 PM
    • #1,028

    yus, that makes a big difference teddybear

    [Blocked Image: http://kokosovar.free.fr/labwallarg.jpg]

    but yeah .. :/

  • TeddyBear
    • August 13, 2006 at 5:17 PM
    • #1,029

    Post a pic of the normal map please!

  • entity
    • August 13, 2006 at 6:01 PM
    • #1,030

    A speedmodel made in Silo, i'm saving it for Silo 2 Beta for some sculpting and then i'll normal map it onto the base

    [Blocked Image: http://img161.imageshack.us/img161/5264/dinosaurbs9.jpg]

  • KoKo5oVaR
    • August 13, 2006 at 6:07 PM
    • #1,031

    [Blocked Image: http://kokosovar.free.fr/labwallnormal.jpg]

    that's the normalmap i used teddybear, but i think it has rather an issue with the reflections

    entity very nice lowpoly model, you should post that in the lowpoly contest of the month

  • entity
    • August 13, 2006 at 6:11 PM
    • #1,032

    good idea, I might have to delete some loops to lower the polycount

  • SnipaMasta
    • August 13, 2006 at 6:42 PM
    • #1,033

    [Blocked Image: http://img236.imageshack.us/img236/4143/c4updwireszy4.jpg]

    Learning 3d Studio Max 3336 polygons.

  • Acumen
    • August 13, 2006 at 7:02 PM
    • #1,034

    i hope to finish all these "realistic" models within next week so i can finally finally move over to my little personal project. i finished a first texture for it today. it's supposed to be kinda on the cute and cartoony side. but since i dont have the skill to texture 20 or more models in the same continuous style, the day i find a willed texture guy for all the models, will be awesome

    till then i'll just work on it as good and motivated as i can

    [Blocked Image: http://www.acumen-design.de/projects/hl2_diddykongtribute/props/kran_schalter_render1.jpg]

  • Sindwiller
    • August 13, 2006 at 7:05 PM
    • #1,035

    Wow, very nice SnipaMasta! Youre using 3dsm?

    Silo 4 the win!

    Wfr, Sindwiller

  • Meotwister
    • August 14, 2006 at 4:42 AM
    • #1,036

    nice acumen, I like the cartoony look to it.

    Snipa, thats a nice bomb. /waits for skin

    entitiy, good speed model but for some reason i like the nonsmoothed version better, maybe perhaps its the claws look better to me. Its still good nonetheless

  • von*ferret
    • August 14, 2006 at 7:13 AM
    • #1,037

    entity the smoothed version loses its muscle definition. THe lowpoly still has the hints to it. Might keep that in mind.

  • entity
    • August 14, 2006 at 7:16 AM
    • #1,038
    Quote from von*ferret

    entity the smoothed version loses its muscle definition. THe lowpoly still has the hints to it. Might keep that in mind.

    I know, as I stated in my post I will be using Silo 2 to sculpt on it, so just think of it as a base mesh

  • von*ferret
    • August 14, 2006 at 7:27 AM
    • #1,039

    sweet, good luck

  • tomdon
    • August 14, 2006 at 1:05 PM
    • #1,040

    [Blocked Image: http://tomdon.net/images/welldeck.jpg]

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