thanks guys ![]()
The random model thread!
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Sweet props guys
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damn, warby, that looks kinda... creepy. well done.
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why do these 2 O's and the G in morningstar hotel have to be that blocky

the R's look just fine and don't seem to have that few edges - i don't know, such things distract me

cause the rest is so nice but the blocky parts destroy it for me

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The sign won't be that big. plus i cant have more polies on this one.
I promise there will be enough goodies in that room so you won't be distracted by the o's having 12 polies too little

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[Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/1st%20unwrap%20UWV%20evah.jpg]
like the pic name says : 1st unwrap UVW evah.jpg .. it's that .. beginning with the simplest of things, a bench ( or 2nd , crate being 1.. )
I noticed the uvw map not being used properly so I made a new one.. :
[Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/1st%20unwrap%20UWV%20evah2.jpg]
with this uwv map :
[Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/benchUWV.jpg]
EDIT:: next project !!
took my about 2 hours I think ,from scratch... could be more..uvw ::
[Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/Racer512.jpg]
2 screens ::
[Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/Legian-01.jpg]
[Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/Legian-01b.jpg]
I finally having fun in spending hours in max..
any tips or comment would be appreciated.
Nazul.
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in bench uv you could samup the part with the arrows and isntead use more space for the wood itself...
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the bench textures look a little bit dull and monochromatic, try adding some contrast especially on the wood and some color variations or up the saturation

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why do sooo many peopel have sooo wiered rotations in their uvs ???? is it the crappy max auto mapping ? uv maps made by hand for the win
/edit taht was a comment on thecloudy bannana space ship
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It can save UV space.
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if you model correctly you can save uv space even while not rotating it.
the big plus for 90 and 45° rotation ist, that most paint tools allow you to snap to axes in those angles.
maybe the space you would save by rotating isnt worth the work. you got a big love-per-pixel ratio but I wouldnt stick that hard to it. it might be wastefull sometimes but i dont want to freak out because i saved 10px height...
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first post here, yay
anyway[Blocked Image: http://img220.imageshack.us/img220/7972/piperenderwz5.jpg]
[Blocked Image: http://img237.imageshack.us/img237/7954/piperender2ib4.jpg]
old pipe + enemy = fun
the red parts are unfinished and both model+skin is made by me.
i also wrote some unnecesary here but it was nothing interesting..
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cell shaded or are you just outlining the model for some reason?
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its outlined because i was playing around with the renders in photoshop
non-outlined renders will come with the next update
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outline is good in this render imho because of grey/grey
looks nice. the red parts give the thing a cool atmosphere some how...
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e-freak: the red probably only looks good because the outline gives it a cell shaded look which makes the red fit in better.. or something like that >_>
i was going to post new renders right now but i should finish the specular and bumpmap first.. ill edit when thats done

edit: all done:
[Blocked Image: http://img208.imageshack.us/img208/8150/piperendermt0.jpg]
[Blocked Image: http://img69.imageshack.us/img69/703/piperender2ry7.jpg]
and a more professional looking render (its not very professional though):
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hey i like the pipe more now that its all one solid color.
and the pro model render looks sweet

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sorry for the insane picture size
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/nm_plus_ao_for_the_win.jpg]
i am just SO proud of all the detail

its still riddled with artefacts and has no defuse texture or spec mask so very wip but iam allready pretty damn happy with it

its gonna be the other bombtarget statue for de_wanda and its porpusfully kept really brigth comapred to the colossus
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you get around alot warby

i love it
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