sn0wsh00 Posted Monday at 12:30 AM Report Posted Monday at 12:30 AM Here's an IMAX theater I created in Blender: Download link: https://drive.google.com/file/d/1VkKj0IXt6CKxCcEjm5F82diCPg5x7iCX/view?usp=drive_link Features: 26.0 m x 19.8 m screen. Can be flat or curved. 8 rows of stadium seating 3 seat variations: low, medium and high poly 12 sets of speakers Blender drivers How to use: All speakers are linked to either the Speaker_main or speaker_secondary data blocks. Speaker_main is used by the front and corner speakers, while speaker_secondary is used by the side and ceiling speakers. You only need to edit two speakers (one from each data block) to properly play imported sound Movies are controlled by the Movie_Texture node group inside the Movie_Screen material shader. The Movie_Screen shader can be accessed by selecting a screen mesh. Videos with 1.43 aspect ratios work best with this node. In Cycles, images are projected onto the screen via a spotlight. In EEVEE, the image is displayed directly on the screen, as light projection is not possible in EEVEE. I created this Blender file to simulate how it's like to watch videos on a large format IMAX screen. Creating something like this inside a video game engine would certainly be better, but unfortunately, I currently have no idea how to use Unity, Unreal, Source 2 etc. A 360° video could also work as a VR environment, but Blender only renders panoramas natively in Cycles. You can find more information and full sized renders on these pages: https://www.deviantart.com/sn0wsh00/art/Blender-IMAX-Theater-v2-1271329126 https://www.deviantart.com/sn0wsh00/art/Blender-IMAX-Theater-360-Panorama-v2-1272315468 Quote
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