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Posted

Hi,

does anyone know the max movement speed on ladders in CS2 (i mean with pressing W+D when looking up and sideways)? I found that there is a command sv_ladder_scale_speed which defaults to 0.78, is that relativ to the normal running speed of 250? And then multiplied by 2 for the correct movement?

I am trying to automatically generate the meeting points of players and currently my calculations just have people teleporting up ladders, i would like to correct that but need the speed on ladders for that.

  • 4 months later...
Posted

The sv_ladder_scale_speed value (default 0.78) in CS2 is indeed a multiplier of the player's base movement speed. The standard max running speed is 250 units/sec, so 0.78 × 250 = 195 units/sec is your effective speed on ladders. This applies to vertical movement; combining it with W+D likely increases the horizontal component, but 195 u/s is the base for calculations.

You can test exact behavior with a custom workshop map and a timer script to fine-tune it.

Doodle Baseball

  • 4 months later...
Posted

Interesting question about CS2 ladder speed! The sv_ladder_scale_speed command definitely seems relevant. Calculating movement accurately can be tricky. It's like optimizing your path in a fast-paced Google Snake. Maybe experiment with different values around 0.78 relative to the base running speed of 250, factoring in the potential multiplier. 

  • 4 months later...
Posted

The famous “fast ladder climbing” technique geometry dash lite (look up + sideways + diagonal input) absolutely increases effective vertical speed compared to just holding W. Community testing still reports this behavior in CS2. The engine normalizes/clamps movement vectors, so diagonal ladder movement does not double your speed the same way raw vector addition would mathematically.

 

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