Jump to content

Recommended Posts

Posted (edited)

Hello, I'm a amateur mapmaker from Brazil trying only to make good layouts for people to enjoy.

Check out my second entry on this competition righ here ->
https://steamcommunity.com/sharedfiles/filedetails/?id=3257248700
if you're interested in seeing what the map looks like, i'ill be posting here all the map changes over time


Theme: The counter-terrorist must prevent the terrorists from blowing up one of the weapon stacks around the top of a favela on a flooded city 
History:
While the city was flooding, a group of well-trained police officers raided the top of a favela in search of smuggled weapons. With their mission over, a group of terrorists began a counterattack with the aim of blowing up one of the stacks of seized weapons.


image.png.90d4d95ed0824207d1eb38164ff72933.png
20240625013107_1.jpg.b0d13bba094527147c2b648e0e221557.jpg20240625013055_1.jpg.c1054fe0825878e4bbe4473b082358fb.jpg

Edited by TulioBRr
Posted

Update!!

-Bomb Site B
*Resized the bombsite
*removed the backsite
*conected T's main to the backsite creating a new route
*Added cover on the Ct's main
*Added a wall on the middle of the split on the T's main
*Blocked the area under the balcony
*cahnged some floor materials

-Bomb Site A
*Removed the underpass conecting B main with the bomb site
*moved the A ramp to the left
*moved the window to the right
*Reworked the A ramp

-Middle
*Removed the ceilling on the double door
*Added some cover to block some angles
*changed the floor material to grass/stone

-Ct's spawn pushed closer to the bomb site B
-T's respawns adjusted
-Faster timmings on A for the T's and on B for the Ct's
de_flood_radar.png.999bf339a16766c6bfb34f369f8c2322.png
20240606001559_1.jpg.c45710fda79486d15cbbf0d3fc7512cd.jpg20240606001611_1.jpg.845da9a4c589074c8a9b5b728bcd3cc8.jpg20240606001629_1.jpg.da83343d2bf5d2806195dea1e57c099b.jpg

Posted

1st Playtest on the map set to be tomorrow 18:00UTC (15:00BRT) at Mapink's discord server
Feel free to join if you want to test the map out (just a reminder, the playtest fulls very quick, so make sure to arrive a few minutes early ;).)
 

  • 3 weeks later...
Posted (edited)

Update!!

-BombSite A
*Changed the path around the site
*Added some visual steps on the ct ramp where you can climb
*Moved the central cover on the site to the corner
*Changed the conector to mid
*Added water
*Added more textures

-BombSite B
*Added water
*Added more textures
*Angled the corner on the stairs at the ct main
*Made the interior area smaller
*Removed some strange angles

-Middle and Spawn Zones
*Moved the ct window to the middle of the wall
*Moved the cover arround on the t side of the middle
*Added a real fountain on the t's spawn
*Moved the A t's conector closer to the window
 image.png.1714b0ba43e9bbdbc16bfa1569213f76.png

Edited by TulioBRr
Posted

Update

-Changed the conector from middle to A
*removed the old concetor
*added a conector from the middle for the balcony
*added a conector from the t's corridor to the back middle

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...