Dr.ParadoX Posted December 12, 2018 Report Posted December 12, 2018 So im working on a map, ran it thru compile pal, seems like no trouble there, but when I test the map I see this: Geometric anomalies that shouldn't bee there. How do I fix this? And the only errors that the log showed me were related to a few models but they weren't suppose to affect the map like this! Quote
Dr.ParadoX Posted December 12, 2018 Author Report Posted December 12, 2018 Starting a 'Fast' compile. Starting compilation of aim_Wintermaze_2016_V2 Valve Software - vbsp.exe (Jun 14 2017) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\aim_Wintermaze_2016_V2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop panel for material METAL/PRODVENTA, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aim_wintermaze_2016_v2/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/aim_wintermaze_2016_v2/ground/blendsnow_conc_wvt_patch Patching WVT material: maps/aim_wintermaze_2016_v2/ground/blendsnow_tracks_wvt_patch Patching WVT material: maps/aim_wintermaze_2016_v2/ground/blendsnow_asphault_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3660.8 246.1 1410.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3646.6 286.8 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3655.7 257.4 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3660.8 246.1 1410.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3646.6 286.8 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3655.7 257.4 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -302.5 1359.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181318: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -302.5 1595.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181318: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1900 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\aim_Wintermaze_2016_V2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/SnowyHills*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/SnowyHills*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1717035 bytes) Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/computer_caseb.mdl"! Error! prop_static using model "models/items/item_item_crate.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/items/item_item_crate.mdl"! Error! To use model "models/items/ammocrate_smg1.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_smg1.mdl"! Error! To use model "models/items/ammocrate_rockets.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_rockets.mdl"! Error! To use model "models/items/ammocrate_grenade.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_grenade.mdl"! Error! To use model "models/items/ammocrate_ar2.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_ar2.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 4310 texinfos to 2367 Reduced 112 texdatas to 101 (2732 bytes to 2319) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\aim_Wintermaze_2016_V2.bsp Wrote ZIP buffer, estimated size 177822, actual size 176268 9 seconds elapsed -0.012700 3.035300 0.000000 0.038100 3.035300 0.000000 1.536700 -0.063500 0.000000 1.536700 3.035300 0.000000 make_triangles:calc_triangle_representation: Cannot convert 0.038100 3.035300 0.000000 1.536700 3.035300 0.000000 -0.012700 3.035300 0.000000 -0.012700 -0.063500 0.000000 make_triangles:calc_triangle_representation: Cannot convert 0.038100 3.035300 0.000000 1.536700 3.035300 0.000000 -0.012700 3.035300 0.000000 -0.012700 -0.063500 0.000000 make_triangles:calc_triangle_representation: Cannot convert Valve Software - vvis.exe (Jun 14 2017) fastvis = true nosort = true 4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.prt 4847 portalclusters 17567 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (23) Optimized: 857882 visible clusters (4.50%) Total clusters visible: 19061184 Average clusters visible: 3932 Building PAS... Average clusters audible: 4498 visdatasize:5426933 compressed from 5893952 writing c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.bsp 28 seconds elapsed Valve Software - vrad.exe SSE (Jun 14 2017) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.bsp Setting up ray-trace acceleration structure... Done (6.60 seconds) 24441 faces 5 degenerate faces 1762915 square feet [253859776.00 square inches] 10 Displacements 653 Square Feet [94149.13 Square Inches] 24436 patches before subdivision 24436 patches after subdivision 100 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (121) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (93) transfers 16243238, max 5599 transfer lists: 123.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(119595, 116006, 115105) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(20037, 18508, 19742) Build Patch/Sample Hash Table(s).....Done<0.0690 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 292/1024 14016/49152 (28.5%) brushes 4074/8192 48888/98304 (49.7%) brushsides 48035/65536 384280/524288 (73.3%) planes 46758/65536 935160/1310720 (71.3%) vertexes 37906/65536 454872/786432 (57.8%) nodes 10578/65536 338496/2097152 (16.1%) texinfos 2367/12288 170424/884736 (19.3%) texdata 101/2048 3232/65536 ( 4.9%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 810/0 16200/0 ( 0.0%) disp_tris 1280/0 2560/0 ( 0.0%) disp_lmsamples 2400/0 2400/0 ( 0.0%) faces 24441/65536 1368696/3670016 (37.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 17409/65536 974904/3670016 (26.6%) leaves 10871/65536 347872/2097152 (16.6%) leaffaces 30861/65536 61722/131072 (47.1%) leafbrushes 9215/65536 18430/131072 (14.1%) areas 3/256 24/2048 ( 1.2%) surfedges 191477/512000 765908/2048000 (37.4%) edges 109693/256000 438772/1024000 (42.8%) LDR worldlights 100/8192 8800/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 3961/32768 39610/327680 (12.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 60561/65536 121122/131072 (92.4%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 3/512 1056/180224 ( 0.6%) LDR lightdata [variable] 5646412/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5426933/16777216 (32.3%) entdata [variable] 268525/393216 (68.3%) LDR ambient table 10871/65536 43484/262144 (16.6%) HDR ambient table 10871/65536 43484/262144 (16.6%) LDR leaf ambient 39448/65536 1104544/1835008 (60.2%) HDR leaf ambient 10871/65536 304388/1835008 (16.6%) occluders 28/0 1120/0 ( 0.0%) occluder polygons 160/0 1920/0 ( 0.0%) occluder vert ind 648/0 2592/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/68898 ( 0.0%) pakfile [variable] 176268/0 ( 0.0%) physics [variable] 1717035/4194304 (40.9%) physics terrain [variable] 1988/1048576 ( 0.2%) Level flags = 0 Total triangle count: 71338 Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.bsp 4 minutes, 16 seconds elapsed 'Fast' compile finished in 00:04:54 20 errors/warnings logged: 20 errors/warnings logged for aim_Wintermaze_2016_V2: ● 8x: Warning: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([sub:1] [sub:2] [sub:3]) ● 2x: Caution: Error! prop_static using model "[sub:1]", which must be used on a dynamic entity (i.e. prop_physics). Deleted. ● 6x: Caution: Error loading studio model "[sub:1]"! ● 3x: Warning: make_triangles:calc_triangle_representation: Cannot convert ● 1x: Info: fastvis = true Quote
Dr.ParadoX Posted December 12, 2018 Author Report Posted December 12, 2018 Fixed the problem thanks to Waldo Quote
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