Jump to content

Machinatrium by James Wild (jameswilddev2)


Recommended Posts

Posted

Working on the high poly of the "underpass" which runs under the diagonal corridor.  In the background the eastern wing is visible.

y3nAlwi.png

 

Also started thinking about how to build the background.  Quake 3's skybox system is quite easy to produce textures for with Blender's camera system, but given some parts of the backdrop come quite close to the player and the sky cube has no depth, I'm going to have to include some parts of the backdrop as models.

c5OLEtf.jpg

Began experimenting with sculpting the cliff the base sits on.  I have only limited experience with sculpting and that is getting on for two years ago.  I think the material is what is holding this back more than anything though.  Will have to see how it bakes tomorrow.
5c8l5QD.jpg

  • 2 weeks later...
  • 2 weeks later...
Posted

To recap following my absence: I did about half a day's work, lost it, then didn't feel like doing anything at all for the following week.  But I return...

 

How are things progressing?

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...