jameswilddev2 Posted October 20, 2014 Author Report Posted October 20, 2014 Working on the high poly of the "underpass" which runs under the diagonal corridor. In the background the eastern wing is visible. Also started thinking about how to build the background. Quake 3's skybox system is quite easy to produce textures for with Blender's camera system, but given some parts of the backdrop come quite close to the player and the sky cube has no depth, I'm going to have to include some parts of the backdrop as models. Began experimenting with sculpting the cliff the base sits on. I have only limited experience with sculpting and that is getting on for two years ago. I think the material is what is holding this back more than anything though. Will have to see how it bakes tomorrow. Thurnip and Sprony 2
jameswilddev2 Posted October 29, 2014 Author Report Posted October 29, 2014 To recap following my absence: I did about half a day's work, lost it, then didn't feel like doing anything at all for the following week. But I return... Daniel Nilsson and Sprony 2
Sprony Posted November 12, 2014 Report Posted November 12, 2014 To recap following my absence: I did about half a day's work, lost it, then didn't feel like doing anything at all for the following week. But I return... How are things progressing?
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