A. Switz Posted July 12, 2011 Report Posted July 12, 2011 Hi, My name is Adam and I would like to know if you would be interested in creating a DODS training map for me. It doesnt have to be created on DODS but it would sure help. Id even be willing to gift you DODS if you want a free game as well out of this job. Total price I am willing to pay is $175 to be paid in three installments ($50 after first week, $75 after month, $50 for last two weeks). I am asking other mappers on varius other mapping websites. So needless to say, this project will probably be rewarded to the first level designer who promises they can deliver a very quality design in 1.5 months from now close to being on par with their portfolio work that they show me. The map isnt exceptionally detailed with buildings, streets, and urban settings but mainly an open map so landscaping speed of the mapper is a must. If you are committing yourself to doing this project please reply ASAP. But please do not begin any work because someone else may have beaten you to it. If you do not reply, do not have time, or are not the first to commit and get the job I thank you anyway for your incredible devotion and work put into gaming and making it so much fun for everybody like me. BELOW IS THE MAP REQUEST I know, Im lazy! Im sorry guys, its been over a year since Ive touched Hammer and man...I really dont want to go crazy with it all again nor do I have time anymore while 50+ hours a week and taking four courses in college. So I was thinking, what about some talented mappers who could use a little extra money and actually still love Hammer? Well that lead me here. All in all I would like for this project to be completed in 1.5 months. I realize that is fast but like I said before, most of this map is just landscaping/environment anyway. After first week of work I will be willing to pay $50 (unless you obviously dragged ass). By then you should have at least all the landscaping completed and a few of the structures. After a month it should be all but completed where I will pay an additional $75. And finally after another 2 weeks of touching up and making the map stand out with sounds, ambiance and overall realistic feel I will send the last payment of $50. So there it is, a $175 project doing something you love. Who am I looking for? Well a good designer of course who knows how to optimize a large open map, great and landscaping, has an eye for realistic looking surroundings and is a friendly person (sounds like a date!). But someone who truly loves making maps and can make some really good looking stuff. Mapper will need to be willing to work on bringing in the best textures and models they can find (I will ask permission to use them all you need to do is give me a link to its creators) and work with me every weekend in game for about 20 minutes so I can explain what I want him/her to touch up more or explain whats next in more detail. Must speak English too sorry. And most importantly, I need a mapper who is willing to start immediately and make this his number one project until 1.5 months after being put on this project! **Note that ONE model may have to be custom created because I cannot find what I am looking for anywhere. Basically a pop up Dog target (Waist to head target) What I want it to look like is like in this image but instead of black it needs to be Dev yellow. But obviously not attached to a holder like in this image: WHAT THEY LOOK LIKE If at any point you are reading this and have questions please contact me on steam for a chat. Please tell me who you are and that you are from Interlopers (making it a priority to reward someone from Interlopers the project) and a link to your online Profile here so that I can maybe help compare some of your previous works with my vision: Now onto the specifics of the map. OVERALL: Overall the map is on a ocean coastline. The map is based off the Bellows Training Facility in Hawaii where Pacific Marines go on training ops and host RIMPAC every other year. Yes it is a tropical setting, but its not jungle completely. There are still plenty of normal trees and foliage other than palm trees and white sand. For this map I want it to seem alive. I want the player to truly feel like they are in the run down Bellows Training Facility. The facility contains three small pop up target ranges on the coastline, a long 500 yard rifle range (already completed), a gas chamber, pistol range, underground war room (obviously fictional but some other clans could benefit from it), a Course (already completed) and a Sniper Range. Also the map should have the appearance that it is in the 1910-1950 looking time frame. How the Map is Setup: - There are a total of THREE sections the map will contain. Those are illustrated in THIS IMAGE - As you can see from the image each section is separated by the rifle ranges wall so this should help a lot with optimizing. - Each range that uses pop up targets (the small coastline ranges and the sniper range) will have a button that starts and restets the pop ups for each range. In addition in the pop up range areas the shooters fire from bunkers. What I Am Willing To Do: Obviously with all the pop up target ranges in this map most are automatically turned off. So, if you want, all you need to do is create one pop up target (that works as it should) and Ill take a weekend to add them into the map for you and test to make sure they are right. WHAT SURROUNDINGS SHOULD LOOK LIKE AND SKYBOX: Using this IMAGE as North,South,East and West Weather - Dreary. Morning. No rain South - All vegetation. Maybe a abandoned radar station on a cliff in the South East. North - Ocean and coastline. Can do whatever you want here such as adding islands, naval vessels, ocean rocks, etc West - Not much that can be done here. I will have a rifle range toward that will probably be able to see the skybox from here which sucks, but its not a huge deal. However, in the South West is the road that drops off the Marines at the spawn point. So this will need to be able to dispensary naturally. Can add some small cliffs if needed. East - Cliff ridge at the very end of the Sniper and Rifle Ranges. Can jut out into the ocean a bit to make base look more natural. And can extend it to the southern areas if you want. WHAT SHOULD EACH AREA LOOK LIKE: Spawn Area: Ive taken the time to make a quick example in hammer what the spawn area would basically look like. Very basic and no problem for any mapper. Will show to whoever I choose to do this project. Gas Chamber: Also taken the time to make an example of this building Again will show the person who I choose. And again, real basic and easy to create. Would love for it to work. As in on the center table if someone busts a capsule green smoke fills the room and hurts players in it. But I wont lose sleep if it doesnt work. Rifle Range: The rifle range is 100% completed and works. Targets already work as they should. Only are that you will need to work on is the wall around the range and making the target pits area look more natural looking. Pistol Range: The pistol range should basically look like this: http://www.cumberlandbeagleclub.com/gallery/PistolRange.jpg Except keep in mind the building should look like it would in 1940. The targets are on a track that pulls up to the shooter if he wants to get a better look at his group before sending it back to shoot again. OCourse: The actual course is completed besides the ladders needing changed to DODS. Most of the work in this area will be on the landscape around it. Basically the dirt/destroyed grass from all the people to run through the course surrounded by vegetation. It should resemble this: MOUT Town: This is not in the picture but seeing Ive given up trying to learn Hammer again and am paying pretty decent for all of this hell why not. A cardboard village (what we used to call them in the Marines). Basically not easy on the eye, worn down, trashed, rooms extremely big and looks like they went with the cheapest and fastest construction crew to build it. Needs to have pop up targets appear after being triggered by players moving into trigger areas. Small Ranges on Beach: Shooters will shoot from a bunker towards the ocean and pop up targets. Each course will have 30-50 targets and in addition each range will have different speeds the targets pop up (obviously a MG target range would be extremely fast compared to a rifle target range). The targets will be hidden behind small ridge lines in the sand (because the range is right on the oceans beaches) so they would look sort of like this (bad image but basically their are targets behind the ridges this soldier is firing at. In this image he is shooting a pop up target coming from the closest distance at him): Sniper Course: The sniper range uses up the entire coastline. Basically Snipers will shoot over the top of the small ranges to the targets at the end. Again their targets will be pop up targets. However, for fun, I was wanting the rifle range pits (where marines pull and score targets on the rifle range) to extend into the sniper course but look different. So Marines can safely be in the pits and watch the Sniper pick off targets just inches above their heads. No example of this but Im sure you have an idea of what it can look like.
A. Switz Posted July 12, 2011 Author Report Posted July 12, 2011 Sorry about the broken BBCode. After posting this in three locations and a few PM's its very late and I didnt feel up to fixing all the links. Just highlight and paste in your url. Thanks guys!
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