I Try to Explain...
I think that this corridor where the bombsite is could be moved to the left, to more or less this junction of the wall... The only space used is a corridor that joins the A in the middle, which can easily be rethought... On this map, the time from Spawn and Bombs is a bit longer, but I believe that this change would greatly improve the map...
The same ideia in A could be used Here...A Direct passage...
Do you Think to Invert the Spawns? I Think CT Here is SO MORE LOGICAL...
And turns it more Dynamic...
And I think this wall is very useless ... I could take it off, just put some pilasters, and make a GREAT Control Room And there create options, reversing the Spawns, the TR enter and protect from the CTs, they would have to react quickly from that entry "Medium to B"...
The Map has potential, and I think these details would greatly improve the dynamics of the Map. Otherwise, details and things like that, I think you're better than Nobody can think about!
And one more Thing: The Shad in A is Useless too...
You can use a Open space, to create Options for Smokes, Mols and Bangs