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DirtyG

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Everything posted by DirtyG

  1. DirtyG

    [Released] Fiorina

    would love to see an overview layout but looks fucking amazing!
  2. NEW UPDATE: Version 1.09 -Changed the name of the map to Bauen (means to build or to construct in german) -Clippings were added and adjusted -CT bridge was recreated -CT spawn has a staircase -B main got smaller -Removed the powerful boost from B sqeauky -More detail has been applied to the map (markings for the bombsite)
  3. Version 1.09 -Changed the name of the map to Bauen (means to build or to construct in german) -Clippings were added and adjusted -CT bridge was recreated -CT spawn has a staircase -B main got smaller -Removed the powerful boost from B sqeauky -More detail has been applied to the map (markings for the bombsite)
  4. UPDATE: Version 1.08 -Connector got smaller -Added two boxes at middle to be able to do a block play or give cover -Bridge obstacles/props got changed to better covered props -B Site has a wood plank to get more cover from bridge -Clippings have been adjusted all over the map -Picnic requires a boost instead of going up the ladder http://steamcommunity.com/sharedfiles/filedetails/?id=921324536
  5. UPDATE: Version 1.08 -Connector got smaller -Added two boxes at middle to be able to do a block play or give cover -Bridge obstacles/props got changed to better covered props -B Site has a wood plank to get more cover from bridge -Clippings have been adjusted all over the map -Picnic requires a boost instead of going up the ladder http://steamcommunity.com/sharedfiles/filedetails/?id=921324536
  6. Very good detail work! Cant wait to see the final version!
  7. I am still trying to figure out the layout and not to worried about lighting
  8. NEW UPDATE! Version 1.07 -CT Spawn got bigger -Added a pillar instead of a dumpster in CT Spawn for more cover when rotating -Removed Alt/Secondary/Drop-down room -Removed CT Middle -Both sites are now gravel to be able to hear them better -CT spawn connects with the bridge -Bridge window got bigger to make it easier for the T's -Replaced the Radar to be able to see B Heaven -B Heaven's ramp got replace with a ladder because of head shot angle -A site T Scaffolding got removed -A site Balcony now requires a boost from a teammate -B Squeaky T side door turned into a open double
  9. NEW UPDATE! Version 1.07 -CT Spawn got bigger -Added a pillar instead of a dumpster in CT Spawn for more cover when rotating -Removed Alt/Secondary/Drop-down room -Removed CT Middle -Both sites are now gravel to be able to hear them better -CT spawn connects with the bridge -Bridge window got bigger to make it easier for the T's -Replaced the Radar to be able to see B Heaven -B Heaven's ramp got replace with a ladder because of head shot angle -A site T Scaffolding got removed -A site Balcony now requires a boost from a teammate -B Squeaky T side door turned into a open double
  10. NEW UPDATE! Version 1.05 -A Long got redone -Added an extra path for cover for T's and making it harder for CT's to peek it -CT Spawn got smaller and moved the garbage can for rotating cover -Added/Adjusted Clippings all over the map -T Long fixed a couple of garbage bursh work -Alt/Second Mid got more cover to the right side by making an indent in the wall -B Site heaven got smaller and a roof over its head -CT Pillar got more cover because of an OP angle for awpers
  11. NEW UPDATE! Version 1.05 -A Long got redone -Added an extra path for cover for T's and making it harder for CT's to peek it -CT Spawn got smaller and moved the garbage can for rotating cover -Added/Adjusted Clippings all over the map -T Long fixed a couple of garbage bursh work -Alt/Second Mid got more cover to the right side by making an indent in the wall -B Site heaven got smaller and a roof over its head -CT Pillar got more cover because of an OP angle for awpers
  12. UPDATE: 1.04 -T Spawn and A long got more cover and more detailed work -CT Spawn got some love with more detailing near A and B Bombsites -A Connector got bigger and adjusted the ramp due to an op headshot angle -Instead of connecting B with Middle with a Ladder, it was replaced with stairs -Alt/Second Mid got more cover and the stairs was removed -Top Mid/T-Mid got an extra area of cover for safe crossing from the bottom of stairs -Added/Adjusted Clippings on the map http://steamcommunity.com/sharedfiles/filedetails/?id=921324536
  13. UPDATE: 1.04 -T Spawn and A long got more cover and more detailed work -CT Spawn got some love with more detailing near A and B Bombsites -A Connector got bigger and adjusted the ramp due to an op headshot angle -Instead of connecting B with Middle with a Ladder, it was replaced with stairs -Alt/Second Mid got more cover and the stairs was removed -Top Mid/T-Mid got an extra area of cover for safe crossing from the bottom of stairs -Added/Adjusted Clippings on the map http://steamcommunity.com/sharedfiles/filedetails/?id=921324536
  14. It is a defusal map and it is about the Terrorist planting the bomb in a construction zone to prevent there enemies building an arsenal to protect there country. The screenshots are what is going to come up in the V4 update! The radar is still apart of the V3 update! More Info Coming Soon! Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=921324536 Mapcore Forum 3D Link:
  15. NEW UPDATE: -A long got redone as it was over complicated and terribly put into place. -While bridge got a roof over for more protection for CT's and for less angles the T's have to check. -A site a new wall was added to help the T's cross into A site. -Finally, T Spawn got moved up to see if it made a difference for timings.
  16. NEW UPDATE!!!! http://steamcommunity.com/sharedfiles/filedetails/?id=921324536 -Ct Spawn got smaller with spawns closer to middle and B site -A Connector got Opened up to a nice storage room! -A long got some love by adding two small paths with cover! -T Connector was added instead of the slope and replaced with stairs and a breakroom -Middle got more narrow and added cover to make it more interesting -Heaven B was lowered due to OP positions -Removed the Window in B Squeaky and replaced it with a ceiling to fix the lighting glitch! -Added at T spawn, a mo
  17. This is my first map and excited to finally put an alpha stage on the Steam Workshop.I would appreciate if you can take the time to play and give feedback on what you think needs to be changed. You may give feedback on this page or on steam. There is not many textures or props and barely any optimization due to finding out if the layout of the map is good! ANY FEEDBACK IS GOOD FEEDBACK! http://steamcommunity.com/sharedfiles/filedetails/?id=921324536 This is the radar. The top yellow is a Spawn point for the Terrorist and the bottom yellow is a Spawn point for the Coun
  18. I feel like this map doesn't have enough space at mid and sites.
  19. This is my first map and excited to finally put an alpha stage on the Steam Workshop. I would appreciate if you can take the time to play and give feedback on what you think needs to be changed. You may give feedback on this page or on steam. There is not many textures or props and barely any optimization due to finding out if the layout of the map is good! http://steamcommunity.com/sharedfiles/filedetails/?id=921324536
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