Thank you for the feedback Vaya and Jackophant. It is very much apreciated and I will drink some extra cups of coffee working on the flaws you pointed out. As for the - reasons why - , and some background to the map : I started using hammer sdk 3 month ago. First time using a 3d software, though I'm a regular audio / video / image editing software user. My initial intention was to create a MOBA-like FPS : premade characters, special abilited, skill trees. Think Teamfortress 1 but with a more realistic, yet, added fantasic elements groove to it. I wanted PVE activites : Waves of monsters, special "buffs giving" NPCs, the "3 lanes" architecture and solid, need-to-be-destroyed, world elements : towers, doors, "inhibitors". With all the Character Leveling / Items Upgrading you can possibily think of. So I started working on some map concepts and very shortly after I remembered I am not a developer. That was it for my exitement. So I reshaped the project into a cs destruction map and one month into the process I learned through Reddit about Mapcore and the mapping tournament. I started this project with no idea whatsoever of the mapping / game design production processes, workflows, in and outs and made lots and lots of mistakes. I'm now working on to fix all this and making the map enjoyable. I thank you again for the feedback and will update asap. Sincerly, David