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sombrewynot

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  • Real Name
    David
  • Employer
    Freelance
  • Location
    EU

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  1. -- AUGUST 31th SUBMISSION -- Hello everyone. I am very exited to present you the latest version of de_tachyon. Workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=509682191 Update : * New A Bombsite * Details and props added * Weather and lights revamped * Mid lane deleted * Workshop link * Screenshots, Video What will be added : * Custom Soundscapes (adding levels of realism) * More details and texturing * Puddles, dripping water and rain drops impacts * More and always more detail Some conceprt art : http://imgur.com/a/T87Cl Any kind of feedback is welcome. GLHF on this final run!
  2. -- AUGUST 17th UPDATE -- A Site being reworked: http://imgur.com/3i9Tjqz
  3. Thank you for the feedback Vaya and Jackophant. It is very much apreciated and I will drink some extra cups of coffee working on the flaws you pointed out. As for the - reasons why - , and some background to the map : I started using hammer sdk 3 month ago. First time using a 3d software, though I'm a regular audio / video / image editing software user. My initial intention was to create a MOBA-like FPS : premade characters, special abilited, skill trees. Think Teamfortress 1 but with a more realistic, yet, added fantasic elements groove to it. I wanted PVE activites : Waves of monsters, special "buffs giving" NPCs, the "3 lanes" architecture and solid, need-to-be-destroyed, world elements : towers, doors, "inhibitors". With all the Character Leveling / Items Upgrading you can possibily think of. So I started working on some map concepts and very shortly after I remembered I am not a developer. That was it for my exitement. So I reshaped the project into a cs destruction map and one month into the process I learned through Reddit about Mapcore and the mapping tournament. I started this project with no idea whatsoever of the mapping / game design production processes, workflows, in and outs and made lots and lots of mistakes. I'm now working on to fix all this and making the map enjoyable. I thank you again for the feedback and will update asap. Sincerly, David
  4. Ladies and gentlemen, Greetings. This is my submission entry for the 2015 Mapcore and Reddit CS:GO Mapping Contest. -- AUGUST 31th SUBMISSION -- Hello everyone. I am very exited to present you the latest version of de_tachyon. Workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=509682191 Update : * New A Bombsite * Details and props added * Weather and lights revamped * Mid lane deleted * Workshop link * Screenshots, Video What will be added : * Custom Soundscapes (adding levels of realism) * More details and texturing * Puddles, dripping water and rain drops impacts * More and always more detail Any kind of feedback is welcome. GLHF on this final run! Some concept art : http://imgur.com/a/T87Cl "A fast-paced defusal map set in an international military research facility, somewhere in the South Pacific Islands..." David
  5. Can't wait to see what texture set you chose
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