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Posts by JackT

  • Peles Castle (CS:GO)

    • JackT
    • January 29, 2021 at 6:20 AM
    Quote from razorblade421

    On 1/16/2021 at 3:40 PM, razorblade421 said: @Paws@Soldat Du Christ Thank you, I hope to make something that I can be proud of, and is also fun to play!

    I'll try and keep updating this as I go along, so far I've been finishing up texturing everything, and making some more assets for the map.


    Thanks! razorblade421

    Display More

    Whats your workflow for making models in Maya. Been trying to get one sorted for myself but can't see to get the scaling right

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • JackT
    • February 10, 2020 at 8:59 PM

    Well done to the finalists. Very shocked at Graveyard and Victoria though, but that may be my bitterness leaking lmao.

  • Chlorine

    • JackT
    • February 4, 2020 at 7:27 AM

    I'm in love with the grey colour palette used. Please give tips on creative process. Would love to incorporate this workflow into my next map. Also, what is the pipeline for processes like modelling and textures?

  • Gongji

    • JackT
    • January 9, 2020 at 8:48 AM

    Just a bit of an update. Go and check it out people.

    https://steamcommunity.com/sharedfiles/fi…/?id=1930485028

    A Site: https://imgsli.com/MTA4NzM

    B Site: https://imgsli.com/MTA4NzQ

    Back of A: https://imgsli.com/MTA4NzU

  • Gongji

    • JackT
    • January 4, 2020 at 1:32 AM
    Quote from S.martin

    8 hours ago, S.martin said: It looks really similar to de_hankagai from Counterstrike: Condition Zero.

    That's the map I've been trying to remember this entire time. Thank you so much for reminding me.

  • [WIP] De_kamou

    • JackT
    • December 29, 2019 at 12:11 AM

    In the 2nd and 3rd images, it seems like there is too much clutter.

  • [WIP] de_facility

    • JackT
    • December 15, 2019 at 12:51 AM

    Seems way too big.

  • Work in progress: de_aladdin

    • JackT
    • December 15, 2019 at 12:10 AM

    The map from what I've seen doesn't really follow the "exotic" theme of the contest. If I remember correctly, it means themes that aren't usually seen in cs maps. This just appears to be a Dust 2 themed map.

  • Gongji

    • JackT
    • December 7, 2019 at 9:39 AM

    https://steamcommunity.com/sharedfiles/fi…/?id=1930485028 New testing version of Gongji (and yes, we know about majority of boost spots and clipping issues) ENJOY!!!

  • Graveyard

    • JackT
    • December 1, 2019 at 11:52 PM

    One quick question. Has the layout changed or is it still over sized?

  • [WIP][DE] Antiquity

    • JackT
    • November 28, 2019 at 5:31 AM

    Is this on the workshop?

  • Gongji

    • JackT
    • November 27, 2019 at 2:27 AM

    Current version 42 radar. Still got a while to go.

  • Gongji

    • JackT
    • November 8, 2019 at 7:21 AM

    WIP image of B. Ground texture will be subject to change.

  • Anubis

    • JackT
    • October 31, 2019 at 2:47 AM
    Quote from DMU222

    1 hour ago, DMU222 said: Calling it now, the top three is going to be a fight between Anubis, Everest, and whatever thewhaleman is doing.

    Edit: Forgot about Mutiny, that map is also probably going to be up there.

    *Gongji cries in the corner*

  • Gongji

    • JackT
    • October 21, 2019 at 5:18 AM

    We are changing around the walls/geometry so that isn't an issue.

  • Gongji

    • JackT
    • October 19, 2019 at 12:31 AM

    The workshop version is probably going to stay the same as we like to keep 2 versions of our maps separate (greybox and detailed). Keep an eye out for the semi detailed version on the workshop for whenever we feel like uploading it.

  • Gongji

    • JackT
    • October 18, 2019 at 5:59 AM

    Version 32.2 radar.

  • Gongji

    • JackT
    • October 18, 2019 at 4:34 AM

    Just a little tease at what's happening at the moment.

  • Turbulence

    • JackT
    • October 12, 2019 at 11:42 AM

    Happy that development is still happening.

  • Gongji

    • JackT
    • October 4, 2019 at 7:08 AM

    I have noticed areas that should be brighten like the back area in the 2nd screenshot. We are still working hard on Gongji to make it a worthy contender.

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