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  4. [CS:GO] Exotic Places Mapping Contest

Gongji

  • Squidski
  • June 7, 2019 at 6:38 AM
  • Slimek
    • June 17, 2019 at 2:42 PM
    • #21

    Good luck ?

  • JackT
    • June 18, 2019 at 4:30 AM
    • #22
    Quote from Slimek

    13 hours ago, Slimek said: Good luck ?

    Thanks, we've still got a long way to go.

  • SethTooQuick
    • July 1, 2019 at 7:13 AM
    • #23

    mfw lanterns

  • JackT
    • July 2, 2019 at 5:42 AM
    • #24

    Version 11 radar.

  • SethTooQuick
    • July 2, 2019 at 7:19 AM
    • #25

    Some lighting on these fools

  • JackT
    • July 4, 2019 at 11:29 AM
    • #26

    Version 11.4

  • JackT
    • July 6, 2019 at 3:42 AM
    • #27

    https://imgur.com/a/snK0xMh Version 12.3 Imgur album. Go ahead and take a look.

  • SethTooQuick
    • July 6, 2019 at 8:09 AM
    • #28

    I've made some yellow bumpy dudes for the subway. You can see them in-game in the post from Jack above.

            

    These photos were taken from Substance Desinger directly. I modeled and baked them in Blender and did the rest in Substance Designer. Wanted to show it off with height because it's cool.

  • JackT
    • August 1, 2019 at 7:55 AM
    • #29

    Been quite a while since we updated you, so here's a radar image.

  • JackT
    • August 2, 2019 at 5:38 AM
    • #30

    https://imgsli.com/NTE2MQ Radar imgslider

  • Squidski
    • September 3, 2019 at 2:23 AM
    • #31

    Alright gamers, here's what we're going with into the detailing stage. Thanks for testing.

  • Wintrius
    • September 3, 2019 at 4:00 AM
    • #32

    Looks pretty epic, the potential is definitely there. My only real criticism is that some of the areas are unnecessarily corridory. For example, CT's entrance to mid (the one on the bottom portion of the radar) would look a lot nicer as a curved staircase. Mid may be more unique at somewhat of an angle, as well. Overall, more tilts and curves would spice the map up a little more. Besides that, I'm a fan of how this map is turning out. Good luck.

  • JackT
    • September 22, 2019 at 2:48 AM
    • #33

    We know we have been silent for a long time, so I think we should post some updates. https://imgur.com/a/08eknEJ here we have been working hard on T spawn. Enjoy.

  • JackT
    • October 2, 2019 at 11:19 PM
    • #34

    Some progress on T to Mid/B Site.

  • Coachi
    • October 4, 2019 at 3:28 AM
    • #35

    The detailling is awesome, i just think the visibility is a bit bad in some areas with the pictures you've given.

  • JackT
    • October 4, 2019 at 7:08 AM
    • #36

    I have noticed areas that should be brighten like the back area in the 2nd screenshot. We are still working hard on Gongji to make it a worthy contender.

  • JackT
    • October 18, 2019 at 4:34 AM
    • #37

    Just a little tease at what's happening at the moment.

  • JackT
    • October 18, 2019 at 5:59 AM
    • #38

    Version 32.2 radar.

  • JorisCeoen
    • October 18, 2019 at 2:51 PM
    • #39

    This map looks pretty nice! I've run around the greybox provided in the workshop link and it plays very smoothly ? I love the theme! CS:GO is truly missing out on some good Eastern-themed maps, it would be great to see this in the top-10!

  • JackT
    • October 19, 2019 at 12:31 AM
    • #40

    The workshop version is probably going to stay the same as we like to keep 2 versions of our maps separate (greybox and detailed). Keep an eye out for the semi detailed version on the workshop for whenever we feel like uploading it.

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