1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. [CS:GO] Exotic Places Mapping Contest

Gongji

  • Squidski
  • June 7, 2019 at 6:38 AM
  • Coachi
    • October 21, 2019 at 2:13 AM
    • #41

    I don’t know if it’s a huge problem, but I think the last screenshot detailing is a bit repetitive, mostly because of the same 6 lamps there and the flat walls with windows.

  • JackT
    • October 21, 2019 at 5:18 AM
    • #42

    We are changing around the walls/geometry so that isn't an issue.

  • JackT
    • November 8, 2019 at 7:21 AM
    • #43

    WIP image of B. Ground texture will be subject to change.

  • Squidski
    • November 8, 2019 at 5:52 PM
    • #44
    Quote from JackT

    10 hours ago, JackT said: WIP image of B. Ground texture will be subject to change.

    This is literally the first version of me applying textures to this hallway so it means nothing

  • JackT
    • November 27, 2019 at 2:27 AM
    • #45

    Current version 42 radar. Still got a while to go.

  • xsanE-
    • November 28, 2019 at 9:25 PM
    • #46

    Top site T entrance looks a bit rough.

  • Squidski
    • December 3, 2019 at 7:46 AM
    • #47

    Sneak peek of some progress so far in mid. If you're curious, the arch on the right side is using UnlitGeneric because I was testing with it. Hope to have at least a base version done soon.


  • JackT
    • December 7, 2019 at 9:39 AM
    • #48

    https://steamcommunity.com/sharedfiles/fi…/?id=1930485028 New testing version of Gongji (and yes, we know about majority of boost spots and clipping issues) ENJOY!!!

  • Squidski
    • December 9, 2019 at 12:38 AM
    • #49

    Pretty proud of what we've accomplished so far here. Still a bit of a ways to go, hope we can wrap everything up we'd like to before the deadline! (Obviously still WIP!)

  • Squidski
    • December 31, 2019 at 4:09 AM
    • #50

    Hey guys, I just realized that it's been a while since I've updated this. Just to let you know, we are still working hard and plan to have at least something by the contest deadline. Here are some images


  • xsanE-
    • December 31, 2019 at 2:15 PM
    • #51

    Judging from the last 2 screens, the visibility might be a bit wack. Are you still working on it or will you keep it that way? Other than that, it has quality ??

  • Squidski
    • December 31, 2019 at 10:28 PM
    • #52

    @Zanek184 Yep, at the moment I'm going through the method of trying to get the aesthetic down before worrying about visibility, and then when an area is basically done focus on where visibility needs improved. I feel like it will make a better-looking end product, and stay more true to the original design.

  • S.martin
    • January 3, 2020 at 5:19 PM
    • #53
    Quote from Zanek184

    On 12/31/2019 at 3:15 PM, Zanek184 said: Judging from the last 2 screens, the visibility might be a bit wack. Are you still working on it or will you keep it that way? Other than that, it has quality ??

    Well, if he chooses bright player models like the phoenix or professionals, it won't be a huge problem I guess. Absolutely like the asthetics by the way; It looks really similar to de_hankagai from Counterstrike: Condition Zero.

  • JackT
    • January 4, 2020 at 1:32 AM
    • #54
    Quote from S.martin

    8 hours ago, S.martin said: It looks really similar to de_hankagai from Counterstrike: Condition Zero.

    That's the map I've been trying to remember this entire time. Thank you so much for reminding me.

  • JackT
    • January 9, 2020 at 8:48 AM
    • #55

    Just a bit of an update. Go and check it out people.

    https://steamcommunity.com/sharedfiles/fi…/?id=1930485028

    A Site: https://imgsli.com/MTA4NzM

    B Site: https://imgsli.com/MTA4NzQ

    Back of A: https://imgsli.com/MTA4NzU

  • Roald
    • January 9, 2020 at 8:44 PM
    • #56

    It would be nice to have a prop_dynamic skateboard located at the ramp. And perhaps some kinda ping pong table somewhere with graffiti and all on it

  • Squidski
    • January 16, 2020 at 11:11 PM
    • #57

    With just over 2 weeks left, I figured I'd show off some areas/angles that haven't gotten a lot of love recently (train cars will have windows don't worry)

  • Squidski
    • January 22, 2020 at 9:09 PM
    • #58

    Posted today one of the last updates before the deadline, check out the Workshop Page

    Or, just look at this image of A site

  • xsanE-
    • January 22, 2020 at 9:29 PM
    • #59

    Neat! The B connector looks much better now.

  • Squidski
    • January 30, 2020 at 11:56 PM
    • #60

    Today we're releasing Gongji. Check it out and let me know if you find any bugs!https://steamcommunity.com/sharedfiles/fi…/?id=1930485028

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 6 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™