I don’t know if it’s a huge problem, but I think the last screenshot detailing is a bit repetitive, mostly because of the same 6 lamps there and the flat walls with windows.
Gongji
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We are changing around the walls/geometry so that isn't an issue.
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Top site T entrance looks a bit rough.
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https://steamcommunity.com/sharedfiles/fi…/?id=1930485028 New testing version of Gongji (and yes, we know about majority of boost spots and clipping issues) ENJOY!!!
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Judging from the last 2 screens, the visibility might be a bit wack. Are you still working on it or will you keep it that way? Other than that, it has quality ??
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@Zanek184 Yep, at the moment I'm going through the method of trying to get the aesthetic down before worrying about visibility, and then when an area is basically done focus on where visibility needs improved. I feel like it will make a better-looking end product, and stay more true to the original design.
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Quote from Zanek184
On 12/31/2019 at 3:15 PM, Zanek184 said: Judging from the last 2 screens, the visibility might be a bit wack. Are you still working on it or will you keep it that way? Other than that, it has quality ??
Well, if he chooses bright player models like the phoenix or professionals, it won't be a huge problem I guess. Absolutely like the asthetics by the way; It looks really similar to de_hankagai from Counterstrike: Condition Zero.
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Just a bit of an update. Go and check it out people.
https://steamcommunity.com/sharedfiles/fi…/?id=1930485028
A Site: https://imgsli.com/MTA4NzM
B Site: https://imgsli.com/MTA4NzQ
Back of A: https://imgsli.com/MTA4NzU
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It would be nice to have a prop_dynamic skateboard located at the ramp. And perhaps some kinda ping pong table somewhere with graffiti and all on it
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Posted today one of the last updates before the deadline, check out the Workshop Page
Or, just look at this image of A site
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Neat! The B connector looks much better now.
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Today we're releasing Gongji. Check it out and let me know if you find any bugs!https://steamcommunity.com/sharedfiles/fi…/?id=1930485028
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