Posts by FX
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Welcome news peeps! Enjoy your stay!
I only found out about this wonderful place when the Unreal Tournament 4 Mapcore contest was posted on my Facebook feed by Flak from Epic Games. Some VERY talented guys and girls on here! -
Watch Stranger Things on Netflix! It's soooooo good!
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It's looking great man! You've come a long way since creating Rankin! BIG congrats to ya!
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Hahah looks like fun! Congrats!

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Glad you got in! I'm working on doing the same thing, and also signed up for a 3d design course. Keep mapping in the Unreal Engine, the more you make the better you will become

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Quote from Sprony
12 minutes ago, Sprony said: It's not an engine update. I've asked Epic and they've tested if the maps work and they still do. Some very minor issues on a couple of maps but nothing major. Maybe we'll ask one to recook to see what causes it, but nobody needs to be worried

That's good to know! Did they say what the issues are?
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I'm available for any Unreal Engine projects and also interested in starting up a team of my own.
Skills:
- Unreal Engine level design
- Level block outs and layout
- troubleshooting
- game level testing
- basic blender knowlage
- meshing out levels
- lighting
- terrain
- basic blueprints
- working to a deadline
- visuals
- Audio engineering
I'm proficient in using the Unreal Engine, designing and blocking out playable, fun and competitive levels as well as adding all the visuals and final touched that make up a completed level. I like having to work to a deadline and like adding unique touches that make levels stand out.
As well as freelance work, I would love to get together with talented individuals that would like to work as a design team.
I'm looking for 3D design artists and game testers to help create visually stunning, playable competitive levels for Unreal Tournament 4, levels will be tested, completed and uploaded to the market place.
Recent work.
DM-TwinFalls
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Quote from Sprony
On 7/5/2016 at 9:14 PM, Sprony said: That was quite some work, but I've gone through them all. In total we have 33 submissions of which 26 work. Of the remaining 7, 1 is disqualified, 2 made the deadline but didn't provide any download links, 1 download link doesn't work and 3 maps do not show in game. I've informed these 7 participants. I've just zipped up the working submissions and send them to Epic. Of course, I played through them all and together with other Mapcore Staff members we'll provide Epic with our Top 10. Impressive work so far! Thank you all for participating and we'll keep you posted!
Thanks for holding this competition! It's been a great learning experience for me

Good luck to everyone involved !
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- Byron Gore
- Nick Name FX^
- DM-TwinFalls
- Download Link
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Quote from Sjonsson
13 hours ago, Sjonsson said: Well that's something at least! I only knew you could convert BSPs to Static meshes. Saves me at least a bit of the pain if that's the way I have to do it. Thanks!

It may also resize or reshape the brush back to default once you convert it to a volume.
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Trying to find an apartment and a job in Austin TX, Currently living in Los Angeles. Going through a divorce, so I need my own place, LA is just too expensive! And I also need to keep mapping!
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My post has been updated to V-04-1 I would love to have mine play tested
Thx Sprony! -
Update to all contestants.. The new build has a bug when maps are set to a Showdown game type, you have to set it to DM in order for servers to run the map. Here is my updated and working version.. Version-04-1
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Quote from Mangley
1 hour ago, Mangley said: Is this every build or just engine versions? Now I have to unmesh my map to make a new shell just to get that out there since I changed the scaling since I submitted for phase one. Ugh lol.
It happens almost every time the engine updates.
I updated to version 04, I also updated the link in the Phase 1 thread. You can download the PAK HERE
Quote from Mangley1 hour ago, Mangley said: Is this every build or just engine versions? Now I have to unmesh my map to make a new shell just to get that out there since I changed the scaling since I submitted for phase one. Ugh lol.
You should use this Map scaler, it scales everything a once! https://www.epicgames.com/unrealtourname…ight=map+scaler