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  4. Unreal Tournament Level Design Contest

Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

  • Sprony
  • April 2, 2016 at 11:46 AM
  • poLemin
    • July 13, 2016 at 9:52 PM
    • #321
    Quote from TheGlecter

    16 minutes ago, TheGlecter said: Owch, this does not sound any good... but I haven't updated yet!

    Perhaps I can help you guys out... Tell me about the assets that are giving you trouble, and I will try to upload a file with the old versions of them...

    I would appreciate if someone checked that my map is alright, though... :P

    Currently downloading your pak, but it takes ages

  • TheGlecter
    • July 13, 2016 at 9:56 PM
    • #322

    You can try these other 2 links, then:

    MPF Link

    Redirect Link

  • poLemin
    • July 13, 2016 at 10:16 PM
    • #323
    Quote from TheGlecter

    19 minutes ago, TheGlecter said: You can try these other 2 links, then:

    MPF Link

    Redirect Link

    Thanks.

    I just ran around the level and took a few screenshots. Yes, there is stuff broken unfortunately ... I will send you a PM with the screenshots. I don't feel comfortable with making stuff of your map public.

  • TheGlecter
    • July 13, 2016 at 10:44 PM
    • #324

    Got the screenshots, thank you very much!

    So it seems that the update has turned my level into an absolutely ugly pile of crap... Totally unacceptable, seriously...

  • RZE
    • July 13, 2016 at 10:57 PM
    • #325

    I posted this on the official forums as well.

    Quote

    Quote We have all of the MapCore entries and the build that it was generated on (0.1.2). We'll be judging them from that point, where they were submitted in the build that they were submitted for. As for the fallout of the CTF-TitanPass update, we'd like to verify that what people are seeing as broken in their pak files is actually broken in the editor/after a re-cook as well. If that still doesn't fix things for you it would help us if you could provide more details about broken/missing items.

    Otherwise as we've mentioned before our content is often subject to change as levels are being iterated on. We generally try to avoid changing things in such a way that they cause any fallout but as a rule of thumb it is always wise to at least copy out your own master material if you wish to differ from the "Official Look" (tm) of that set. It is definitely not our goal to sabotage anybody's hard work and we care to get you guys fixed up

    If we can identify that some assets are missing somehow we can release them separately to get this addressed. Again, we're sorry that this issue has occurred.

  • poLemin
    • July 13, 2016 at 11:17 PM
    • #326
    Quote from RZE

    18 minutes ago, RZE said: I posted this on the official forums as well.

    If we can identify that some assets are missing somehow we can release them separately to get this addressed. Again, we're sorry that this issue has occurred.

    Do I understand you correctly that we do not need to take immediate steps to fix it since you judge and look at the levels in an older build? I am very limited in time after the crunch time for this contest and do not see myself able to address these issues until next week in order to recook it for the contest.

  • Sprony
    • July 13, 2016 at 11:27 PM
    • #327
    Quote from FX

    5 hours ago, FX said: That's good to know! Did they say what the issues are?

    If you read through this page, you'll get a pretty good idea.

    Quote from poLemin

    5 minutes ago, poLemin said: Do I understand you correctly that we do not need to take immediate steps to fix it since you judge and look at the levels in an older build? I am very limited in time after the crunch time for this contest and do not see myself able to address these issues until next week in order to recook it for the contest.

    Yes, that is correct. So in short, everything will proceed according to schedule. Having said that, it would be appreciated if you can help identify Epic what's gone wrong (which some of you have already done).

  • TheGlecter
    • July 13, 2016 at 11:36 PM
    • #328
    Quote from RZE

    38 minutes ago, RZE said: I'm sorry that this has occurred.

    We have all of the MapCore entries and the build that it was generated on (0.1.2). We'll be judging them from that point, where they were submitted in the build that they were submitted for.

    Thanks, that's really good to hear! :)

    Quote

    Quote it would be appreciated if you can help identify Epic what's gone wrong (which some of you have already done).

    I still have the backups, but It seems that tons of assets from the Environments -> Outside folder have changed. Lots of meshes from the Merged folder are missing to start with, and some stuff from Textures has changed too (so having a copy of the master materials didn't work here...). I have quite a lot of broken Decals aswell...

    The screenshots I got from poLemin are... frightening. It's definitely not about a couple of missing assets. It's the whole level that got messed up. :( Fortunately, I have just managed to open it in the editor before updating, so I'm going to copy as much stuff as I can to my personal folder...

  • MauL
    • July 14, 2016 at 3:29 AM
    • #329
    Quote from TheGlecter

    4 hours ago, TheGlecter said: Got the screenshots, thank you very much!

    So it seems that the update has turned my level into an absolutely ugly pile of crap... Totally unacceptable, seriously...

    I was thinking you were going to be in trouble with yours also since it looked like you used a lot of TitanPass assets like I did. At least they will judge them on the previous build but it doesn't help the fact that my map is now an unplayable mess.

  • VRChick
    • July 14, 2016 at 7:50 AM
    • #330

    This is why I made custom assets...I lost a few nights to get it done though lol

  • phantazm11
    • July 14, 2016 at 6:03 PM
    • #331
    Quote from RZE

    19 hours ago, RZE said: I posted this on the official forums as well.

    If we can identify that some assets are missing somehow we can release them separately to get this addressed. Again, we're sorry that this issue has occurred.

    From the map load message this is what I seem to be missing:

    I'll cross post in the other thread also. Thank you guys for your hard work!

  • huitmottes
    • July 15, 2016 at 8:42 AM
    • #332
    Quote from RZE

    On 13/07/2016 at 11:57 PM, RZE said: We have all of the MapCore entries and the build that it was generated on (0.1.2). We'll be judging them from that point, where they were submitted in the build that they were submitted for.

    Thank you so much. I'm relieved :D

  • 2d-chris
    • July 15, 2016 at 9:57 PM
    • #333

    we're playing! (second test)

    [Blocked Image: https://scontent-yyz1-1.xx.fbcdn.net/v/t1.0-9/13729074_10153780456843479_6437764182173056397_n.jpg?oh=a04d8cb37a8d142d3660e5b82d788e92&oe=57EB384E]

  • NATO
    • July 15, 2016 at 10:35 PM
    • #334

    *heavy breathing*

    edit: is it wrong that I'm trying to discern the map from the screens?

  • Squeebo
    • July 16, 2016 at 7:21 AM
    • #335
    Quote from NATO

    8 hours ago, NATO said: *heavy breathing*

    edit: is it wrong that I'm trying to discern the map from the screens?

    I think we all are.

  • VRChick
    • July 16, 2016 at 8:04 AM
    • #336

    NOICE!!!!!

  • FX
    • July 16, 2016 at 8:08 AM
    • #337

    \o/

  • poLemin
    • July 16, 2016 at 6:59 PM
    • #338

    I am wondering, will there be a short feedback for every level or will only the winners be announced?

  • NATO
    • July 20, 2016 at 1:02 AM
    • #339

    MapCore results are in! We're planning to do a stream next week to announce results. More details coming soon! - RZE

  • TheGlecter
    • July 20, 2016 at 6:04 PM
    • #340
    Quote from NATO

    16 hours ago, NATO said: MapCore results are in! We're planning to do a stream next week to announce results. More details coming soon! - RZE

    Cool, can't wait!

    Just uploaded a fixed version of my map BTW. Fortunately, the .pak was far more broken than my map's file once I opened it in the editor, and it just took a bit of work to roll back to previous backup assets. :)

    I'm posting the new link here since the other thread is locked: DM-Batrankus_RC1c

    Best of luck everyone!

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