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Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

  • Sprony
  • April 2, 2016 at 11:46 AM
  • Mitch Mitchell
    • July 27, 2016 at 8:35 PM
    • #361

    Grats all, *klink*, this one is for you.

    Now then, can I get some feedback on Formidable and the design document, pleasey weasey, lemon squeezy?

  • Vilham
    • July 27, 2016 at 8:37 PM
    • #362

    Congrats everyone.

  • Sprony
    • July 27, 2016 at 8:47 PM
    • #363

    It's been a long day. I'll start working on the winner article tomorrow (with all the details) and I'll update the FAQ with answers to all your questions.

  • NATO
    • July 27, 2016 at 8:49 PM
    • #364

    Gratz all! Thanks to Mapcore and Epic for making this happen :D

  • TheGlecter
    • July 27, 2016 at 9:21 PM
    • #365

    Gratz to the winners and thanks to Epic and Mapcore for the contest!

    I'm really looking forward to playing most of the maps (I haven't yet, and they look totally awesome!), but I'd like to know first about the ones that work in the newest build. I see that Scinbed and Maul have recooked their maps lately, but do the other levels work fine or should we wait for them to be fixed?


    Quote from Mitch Mitchell

    6 hours ago, Mitch Mitchell said: Let me be the first to say Congratulations to TheGlecter;)

    Scinbed, Byron Gore, Heresiarch, MauL, all had significantly excellent maps, but I feel DM-Batrankus just pipped it, but only just.

    Hey, glad to hear you like Batrankus and its death ledges! :P I didn't see Epic do any weird trick out of the spike pits in the stream, but there are plenty of wall tricks and boot jumps to do by the outer edges of the map, and that's what the death ledges are for... ;) Anyway, I'm super happy to be on the top 3... that's more than I had bargained for!

  • Heresiarch
    • July 27, 2016 at 9:38 PM
    • #366

    The beers are on me!

  • FX
    • July 27, 2016 at 9:43 PM
    • #367

    Congrats to everyone involved! And thanks again for pushing us to create :)

  • poLemin
    • July 28, 2016 at 12:32 AM
    • #368

    I am glad that the Top 5 are of really good quality! Congratulations to all of the winners, but also to everyone who managed to finish their map within those 3 months! Good job everyone. This is quite an accomplishment!

  • Squeebo
    • July 28, 2016 at 1:39 AM
    • #369

    Congratulations to all the winners! All the winning submissions are excellent choices. Cheers for the contest guys.

  • MauL
    • July 28, 2016 at 1:51 AM
    • #370

    Congrats to the winners!

  • FrieChamp
    • July 28, 2016 at 10:18 AM
    • #371

    I played all of the maps and the top 5 are a selection I can agree with. But there are many more great entries beyond these! Congrats not only to the winners but to everyone who submitted their work! Many thanks to Sprony and the folks at Epic for organizing the contest! :)

  • phantazm11
    • July 28, 2016 at 4:06 PM
    • #372
    Quote from FrieChamp

    5 hours ago, FrieChamp said: I played all of the maps and the top 5 are a selection I can agree with. But there are many more great entries beyond these! Congrats not only to the winners but to everyone who submitted their work! Many thanks to Sprony and the folks at Epic for organizing the contest! :)

    Man, your map was one of my favorites from Phase 1. I really hope you will be able to flesh it out and release it in the future.

    Also, Great job Sprony! You are really becoming a pro at contest organization :)

  • blackdog
    • July 28, 2016 at 5:03 PM
    • #373

    Argh I'm on mobile, can't see the stream and it's difficult to track down the authors of the winning maps (just curious to know who won!)

    Congratulatioms to the winners! ? As well as all those who managed to deliver by the deadline ?

    Bug thank you to @Sprony, the rest of the staff involved, and Epic to make this happening!

    Hopefully we'll have more competitions in the coming months ?

  • Sprony
    • July 28, 2016 at 8:59 PM
    • #374

    Guys, I've answered most of your questions in the article below. I know there are some left in this thread which I haven't addressed yet and I'll get back to you on that tomorrow.

    For now, without further ado:

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