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  4. Unreal Tournament Level Design Contest

Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

  • Sprony
  • April 2, 2016 at 12:09 PM
  • Sprony
    • April 2, 2016 at 12:09 PM
    • #1

    Please use this thread to post your Phase 2 contest submission. This thread is not meant for anything else. Feel free to discuss the contest here.

    When posting your submission please leave the following details:

    • Your full name
    • Your nick name
    • Map name and one screenshot
    • Download link (no sign-in websites, use dropbox or something similar instead)

    The most important thing however is that everybody adds this disclaimer in their submission posts. Without it, we can't play or judge the maps and you won't be able to participate.

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    All off topic posts will be moved to the discussion forum.

    You have until July 4th 21:00 GMT+1 before this thread is locked and the contest is officially over. We can't accept submissions after this deadline.

    Please keep this feedback in mind for your Phase 2 submission:[/b]

      Keep the name of the pak file the same as the name of the map you have posted. Many maps submitted have a completely different name than what was submitted to Mapcore. Add a screenshot to your map (in game). It will help encourage people to actually play it. Have all files available to download on a site that doesn't require sign-ins. Make sure the prefix on the maps are DM- or CTF-. For showdown they should be DM-.

  • Brando
    • June 30, 2016 at 10:13 PM
    • #2

    Full name: Brandon Jorgensen

    Nick: Brando

    Map: DM-Alpine

    DL Link: Clicky

    Forum Link: UT Forum

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    There are issues with the map but due to time constraints I won't be able to fix them in time. Hope you enjoy!

  • TheGlecter
    • July 1, 2016 at 8:02 PM
    • #3

    Full Name: Óscar Crego

    Nickname: TheGlecter / G.Lecter

    Map: Batrankus Bastion [DM-Batrankus]

    Download: DM-Batrankus_vRC1a (July 3, 2016)

    [If something was wrong with this link or file (not likely but who knows), please use the July 1 version for the contest!]

    Development Thread: https://www.epicgames.com/unrealtourname…kus-Mapcore-TSD

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).

    Screenshots:

    Enjoy! And use your jumpboots wisely! :)

  • kykymonstar
    • July 2, 2016 at 7:27 AM
    • #4

    Full Name:[/b] Kyle Bardiau

    Nickname:[/b] kykymonstar

    Map:[/b] DM-Turf

    Download:[/b] https://db.tt/5oLstJnN

    Development Thread:[/b] http://www.kylebardiau.com/blog/

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).

    Screenshots:[/b]

  • WarpSpasm
    • July 2, 2016 at 6:23 PM
    • #5

    Full Name:[/b] Jeremy Poyser

    Nickname:[/b] WarpSpasm

    Map:[/b] GasDroid / DM-GasDroid_V5

    Download:[/b] https://drive.google.com/file/d/0B20_U4…iew?usp=sharing

    Development Thread:https://www.epicgames.com/unrealtourname…wn-Competition)[/b]

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).


  • Harry Godden
    • July 3, 2016 at 3:32 PM
    • #6

    Here is my level, it is themed around an underground base. All the custom assets were created by myself, they make up 99% of the level. I wish I could have used my time a little better as I found myself rushing towards the end, anyway, here is the entry info:

    Full Name:[/b] Harry Godden

    Nickname:[/b] Terri

    Map:[/b] Ravine

    Download (128mb): [/b]dm-ravine-WindowsNoEditor.pak via dropbox

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula)

    [Blocked Image: http://i.imgur.com/N9OO7zl.jpg]

    [Blocked Image: http://i.imgur.com/iW5pgIq.jpg]

    [Blocked Image: http://i.imgur.com/KnH3wVo.jpg]

    :]

  • phantazm11
    • July 3, 2016 at 8:45 PM
    • #7

    Name: Tom Perryman

    Nickname: Phantazm11

    Mapname: Oubliette (DM-Oubliette)

    Download: Download

    Alternate Download: Dropbox Download

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

  • kunalht
    • July 3, 2016 at 9:25 PM
    • #8

    Name: Kunal Trivedi

    Nickname: kunalht

    Mapname: DM-Bridge

    Download: Google Drive link

    Alternate link

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”


  • ImagineGamesDev
    • July 3, 2016 at 9:51 PM
    • #9

    Dale Closson

    Powerplant

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    https://www.dropbox.com/s/39l6u6jyklnk…Editor.pak?dl=0

  • Scinbed
    • July 4, 2016 at 3:54 AM
    • #10

    Name: Ben Edney

    Nickname: Scinbed

    DM-Croft

    Download: https://www.dropbox.com/s/8swbwpz4o86y…Editor.pak?dl=0 (124mb)

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )[Blocked Image: http://i.imgur.com/aOQgpQT.jpg]

  • ShadesMaster
    • July 4, 2016 at 4:55 AM
    • #11

    Name: Christopher Oliveri

    Nickname: Shadesmaster

    DM-Winnows

    Download: http://www.mediafire.com/download/83czj…owsNoEditor.pak

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

    THanks for extending the deadline, folks! I was still packagine when it 'officially' passed! :D That said, I of course still plan to improve upon this thing in the near future, nonetheless....

    [Blocked Image: http://img.photobucket.com/albums/v200/CodenniumRed/Winnows01_zps5d2enwyy.png]


    [Blocked Image: http://img.photobucket.com/albums/v200/CodenniumRed/Winniows05_zpsfl2kewgo.png]

    [Blocked Image: http://img.photobucket.com/albums/v200/CodenniumRed/Winniows06_zpsj7ykyuvq.png]

    [Blocked Image: http://img.photobucket.com/albums/v200/CodenniumRed/Winniows04_zpsmlx0eqtx.png]

    [Blocked Image: http://img.photobucket.com/albums/v200/CodenniumRed/Winniows03_zpso5pm0wel.png]

    [Blocked Image: http://img.photobucket.com/albums/v200/CodenniumRed/Winniows02_zpsit2sus3n.png]

  • poLemin
    • July 4, 2016 at 6:18 AM
    • #12

    Name: Paul Stangl

    Nickname: poLemin

    Map Name: DM-Thaw

    Download link: http://www.paulstangl.com/dm-thaw/DM-Tha…owsNoEditor.pak

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    Screenshots:

    [Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot1.jpg]

    [Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot2.jpg]

    More:

    Spoiler [Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot4.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot5.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot6.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot7.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot8.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot3.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawOverview.jpg]

    I'd like to thank Epic Games and Mapcore for this contest! I've by far not come as far as I wanted to, but I learned a lot and had plenty of fun!

  • Cryobeam
    • July 4, 2016 at 6:59 AM
    • #13
    • Blair Scott / Kim Velasquez
    • VRchick / Cryobeam
    • DM - Station
    • Download Link

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    Screenshots:


  • NoSnitches
    • July 4, 2016 at 8:32 AM
    • #14

    Map is no where near done but I at least tried to make sure it is playable. No time to finish. :(


    Name: Elliot Epstein

    Nickname: No Snitches

    Map Name: DM-Trustfall

    Download link: https://www.dropbox.com/s/z16oqzage8g4…Editor.pak?dl=0


    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

  • FX
    • July 4, 2016 at 8:34 AM
    • #15
    • Byron Gore
    • Nick Name FX^
    • DM-TwinFalls
    • Download Link

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”


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  • Bearplane
    • July 4, 2016 at 8:44 AM
    • #16

    Full Name:[/b] Ben Hewer

    Nickname:[/b] Bearplane

    Map:[/b] DM-Royale

    Download: https://www.dropbox.com/s/j0eecz94r3av…le-v04.pak?dl=0[/b]

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).

    [Blocked Image: http://i68.tinypic.com/27ywifd.png]

  • Ryan Dunnison
    • July 4, 2016 at 10:08 AM
    • #17

    Full Name: Ryan Dunnison

    Nickname: Ryan Dunnison

    Map: DM-AlpineRetreat

    Download: https://www.dropbox.com/s/glw87id0vz03…Editor.pak?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    Screenshots:

    Comments: Well this was a fun challenge. It's not quite where I'd like it to be, but with the time I had I think this worked out pretty well. At least the look and feel is there, and I think the gameplay is fun. I just wish I was a decent modeler to get some of the meshes I want in there.

    When I heard Showdown, I immediately thought about a shootout situation, I purposefully placed the weapons in the center of the map but in separate locations to create a standoff-like situation. It also makes for some very chaotic fights with bots.

  • huitmottes
    • July 4, 2016 at 12:34 PM
    • #18

    Full Names: Clément Dubarry / Kevin PinsonNicknames: DubYYY / huitmottesMap: DM-SiloDownload: https://drive.google.com/folderview?id=…VkE&usp=sharing

    Comments: Well... It was one hell of a challenge ! Being our first real experience designing an unreal map, we had to work hard to understand and play with the core mechanics for a while. The blocking/testing phase was fun and we definitely learned a lot on different subjects. We managed to do what we wanted in a really short period of time. The meshing/lighting phase was definitely the hardest one for us. We may have artistic desires and goals but we're definitely not environment artists neither lighting experts :P

    Anyways, we did it! :D Thanks to mapcore, epic games and you guys for the support!

    - (for those who might be interested) Just a few more words on our intentions -

    After analyzing the team showdown game mode, we approached our design thinking about strategical and tactical decisions based on teamwork and communication.

    The "Chose your spawn" phase was the first thing we liked and tackled. We wanted to put players in situations where they would have to think. (Not think as in "Hey, I like this weapon so I'm gonna spawn here", but try to add a strategical layer to it.) The "only 6 spawn points" was a natural way to go once we had that in mind.

    E.G We have 2 buildings called "towers" they each have 3 floors - 2 spawn points on the middle floor - 1 weapon on the last floor - 1 weapon on the first floor

    With a situation like this, when teams are planning their spawns we wanted them to ask themselves: - Should we put 2 players in this tower, securing those 2 weapons? - Should we put 1 player, play safe and grab *this* weapon? - Should we put 1 player and directly aggress the other team? - Should we give this building to the other team and concentrate on the other one?

    We tried our best to always have the strategical aspect in consideration for any decisions we made. I hope we succeeded!

    tl;dr: strategical and tactical oriented


    PS: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

  • Heresiarch
    • July 4, 2016 at 1:31 PM
    • #19

    Full Name: Matthew Beal

    Nickname: Heresiarch

    Map: DM-Unsaved (Previously used working title DM-H09)

    Download: https://www.dropbox.com/s/1c4j49xbqo26…Editor.pak?dl=0

    Development Thread: https://www.epicgames.com/unrealtourname…TSD-Submission)

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

  • krashja
    • July 4, 2016 at 3:18 PM
    • #20

    Full Name:[/b] Jesus Blasco

    Nickname:[/b] Krashja

    Map:[/b] DM-Deuterium

    Download[/b]: https://mega.nz/#!ZYA2UDjI!m4y…BPr_3XwbRw-ZU0M

    Download(Alternative)[/b]: https://drive.google.com/file/d/0B4mWhn…ew?pref=2&pli=1


    This was my first entire map I made, was a hard process but learned a lot! :D


    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”


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