@Pete_H Thanks man, that was my main focus this weekend i hope you enjoy where i took it ![]()
Hok....so alot of changes this weekend biggest change is real Time GI and bouncing lighting have been implemented and fully functional Via LPVs (Light Propagation Volume) and was able to achieve a stable frame rate for VR Change list -Reworked tunnel area, new meshes, lighing set up and partcle FX -tweaked main bld mesh -tweaked lighting -blocked out console which should provide some game play elements -added more debris to the hole in the main bld
But as always let me know what yall think ![]()
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