Wooo More High Poly Goodness!!! as always let me know what yall think ![]()
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Wooo More High Poly Goodness!!! as always let me know what yall think ![]()
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Quote from cglewis1 hour ago, cglewis said: Wooo More High Poly Goodness!!! as always let me know what yall think
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looks really nice
I cant wait to see it finished!
@BreadParticles Thanks man! Hopefully you wont have to wait long! I am hoping tomorrow i can finish the high poly
but check out the work i did today
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Soo....I think the high poly is almost done.....except the ammo counter....which i forgot to detail out....but I am going to rest my eyes and hopefully have a clean look on monday and wrap up the high poly and proceed to tweaking the LP and UVing it [Blocked Image: http://i.imgur.com/nXvgkZ9.jpg][Blocked Image: http://i.imgur.com/SjXelTQ.jpg][Blocked Image: http://i.imgur.com/a9KS7IJ.jpg]
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The High Poly is done![Blocked Image: http://i.imgur.com/scW7Kds.jpg][Blocked Image: http://i.imgur.com/RMAa48h.jpg][Blocked Image: http://i.imgur.com/AmX6huf.jpg]
Skull Sculpt
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Spine Sculpts and the low poly with the baked details
the model comes in a bit over 19,000 ( 19,021) to be exact
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Hey guys....did a bit of work tonight on mars
ported it to 4.11...since it uses substance
tweaked the lighting and then started remodeling the main building check it out
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So i Retextured the Bad Ju Ju Check it out
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Good morning Mapcore , so yesterday I dove back into this scene for the first time in a long time.....and found a slew of errors...namely Scale....so i will be rebooting it and holding it to the standards of the latest assets that I have created. I was hoping you guys could rip it a new one and tell me everything that you see is wrong with it... please don't hold back help me create a change list of errors.....I am in the process of creating a style guide detailing...the new scale changes...including player, story, curb and handrail heights. I will also be doing a color study to help me create a color guide for the scene.My goal for this scene is if i handed it to bungie they could just drop it into destiny and have it run smoothly....so if anyone can give me some information on some technical specs (polycounts env assets, hero assets, texture sizes, particles) I need to be hitting i would really appreciate that. The latest screenshots are above and here is a super quick clip of the level running. https://www.youtube.com/watch?v=S6feAMkbzEI
Slightly off topic here, but I'm loving your work and even more so now that I saw you modelled Chaos Space Marines. Keep up the great work
!
@Freaky_Banana hahaha thanks man
i have been wanting to go back and make something 40K again....that'll prlly be a project ill start after I land an Environment Artist Gig lol
Latest WIPS
let me know what yall think
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Did some work on the background building, let me know what yall think
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Quote from cglewis5 hours ago, cglewis said: Did some work on the background building, let me know what yall think
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It's looking really good! Now we just need more buildings of a similar style, so as to fill the sky shining through on the left. This would imply a large city lying behind the station. Only an idea though.
@Freaky_Banana Thanks man! definitely working towards that
Did some more work on background meshes Thoughts ?
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Quote from cglewis12 hours ago, cglewis said: @Freaky_Banana Thanks man! definitely working towards that
Did some more work on background meshes Thoughts ?
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I'm loving it
!
@Freaky_Banana Thanks man!
[Blocked Image: http://i.imgur.com/wRZIvDp.jpg] tweaked my lighting and added some atmospherics ![]()
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Wow happy new year (late) Mapcore lol....its been a great year.....i'm calling it done on this project it was very fun and i learned a ton! I just wanted to share the final result in video format along with some of the other assets i created in 2016 Enjoy :)...all in unreal of course
Comments and critques always welcome
https://vimeo.com/198520649
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