1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

UE4 -WIP- Destiny Fan Art - Mars Station

  • cglewis
  • March 30, 2016 at 8:31 PM
  • cglewis
    • April 14, 2017 at 7:11 PM
    • #41

    Hey guys I am really excited to Announce that I will be release this project on steam for free for VR here in a few weeks...some polish is definitely needed if you have any comments or crits please let me know :)[Blocked Image: http://i.imgur.com/13MFQa5.jpg][Blocked Image: http://i.imgur.com/qeN5KOQ.jpg][Blocked Image: http://i.imgur.com/Q3io2FV.jpg]

  • cglewis
    • April 17, 2017 at 1:43 PM
    • #42

    Did some tweaks this weekend changing up color scheme, as well as -Added grass -Added Rocks -Implemented Teleportation and Pick up functionality -resized the hoses -Improved Frame Rate

    Things left to do: -Create a door -Texture orb vent -Fix Collision issue where use teleport under the ground -add ambient music/sounds

    But let me know what you guys think, comments and crits welcome :)

    [Blocked Image: http://i.imgur.com/mJrYdD3.jpg]

  • Robo_Platypus
    • April 18, 2017 at 4:37 AM
    • #43
    Quote from cglewis

    On 4/14/2017 at 1:11 PM, cglewis said: [Blocked Image: http://i.imgur.com/Q3io2FV.jpg]

    Excellent work these past few months!


    I'm liking the new reddish orange post-processing.

    Some of the blending between textures sets seems a little off, especially the transition between polished metallic floors and dirt mounds in the quoted image.

    The buildings in the background seem very out of focus and almost muddy, it's hard to make out details from the screenshots provided.

    The transition between the pipe outside and the surrounding ground seems pretty harsh.

    The reference image you posted a few months ago had a grey / orange color pallette. Your current exterior is almost entirely orange with the exception of the blue lights coming from the broken wall. Was this your intent?

    It's hard to tell the focal point of most of your shots, with the exception of the blue light in the exterior.


    Keep going! I look forward to playing your level soon, it's hard to get a full sense for the space from a few screenshots, the above points are simply things I noticed

  • cglewis
    • April 26, 2017 at 1:52 PM
    • #44

    @Robo_Platypus thank you so much for the crit i really appreciate it :) I really agree with the texture blending the sand doesn't feel like it spilled in from outside i have been thinking i need to create like a sand mound to just place around the environment instead of relying on texture decals.

    Yeah that is an issue the buildings in the back are very bland texture wise ill have to see if i cant spruce them up so i can ease up on the DOF

    I have started to stray away from the Source image, i do not want a 1 to 1 copy since that is from bungie i would hate to be request to take it down ounce its released on steam. I decided to go with a more true to life version of mars i may tone back the orange ill have to play with it :)

    That is an issue with this space and i would assume with the other areas in the environment that it lakes a focal point, but that will change soon :) So last night i was able to do a few things....namely in substance [Blocked Image: http://i.imgur.com/DPIYsIY.png] and here it is implemented in unreal :)[Blocked Image: http://i.imgur.com/smCidPS.jpg] let me know what yall think....still need to make that door .....and kinda want an animated light that runs the length of that hall way

  • cglewis
    • April 27, 2017 at 1:39 PM
    • #45

    Good Morning Mapcore,


    Started working on the door for that hallway let me know what yall think :)[Blocked Image: http://i.imgur.com/fgl7mFZ.jpg][Blocked Image: http://i.imgur.com/VPxCUxw.png]

  • cglewis
    • April 28, 2017 at 1:48 PM
    • #46

    What up mapcore happy friday,did some more work on the door its coming, i think i need MOAR wires lol but we are almost there :)then all i need to do is texture this asset,the white pillars, the black vents and the tanks on the outside and i think she is ready to be shipped[Blocked Image: http://i.imgur.com/ytCzxL7.jpg][Blocked Image: http://i.imgur.com/zqb4Uwm.png]

  • cglewis
    • May 2, 2017 at 1:55 PM
    • #47

    Good morning ppls of Mapcore,

    Got some time to flesh out the tunnel area,[Blocked Image: http://i.imgur.com/u2TyoUS.jpg][Blocked Image: http://i.imgur.com/KXBZrhe.png]

  • Pete_H
    • May 4, 2017 at 11:01 AM
    • #48

    Love the shapes of the wires / pipes in the tunnel area, looking forward to seeing progress!

  • cglewis
    • May 8, 2017 at 2:00 PM
    • #49

    @Pete_H Thanks man, that was my main focus this weekend i hope you enjoy where i took it :)

    Hok....so alot of changes this weekend biggest change is real Time GI and bouncing lighting have been implemented and fully functional Via LPVs (Light Propagation Volume) and was able to achieve a stable frame rate for VR Change list -Reworked tunnel area, new meshes, lighing set up and partcle FX -tweaked main bld mesh -tweaked lighting -blocked out console which should provide some game play elements -added more debris to the hole in the main bld

    But as always let me know what yall think :)

    [Blocked Image: http://i.imgur.com/gtTXKoy.jpg][Blocked Image: http://i.imgur.com/MjB5JuZ.jpg][Blocked Image: http://i.imgur.com/0PGKrOa.jpg][Blocked Image: http://i.imgur.com/2bQDKHD.jpg][Blocked Image: http://i.imgur.com/o5QEfN0.jpg][Blocked Image: http://i.imgur.com/QCrEE00.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 6 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™