Hey guys I am really excited to Announce that I will be release this project on steam for free for VR here in a few weeks...some polish is definitely needed if you have any comments or crits please let me know
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UE4 -WIP- Destiny Fan Art - Mars Station
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Did some tweaks this weekend changing up color scheme, as well as -Added grass -Added Rocks -Implemented Teleportation and Pick up functionality -resized the hoses -Improved Frame Rate
Things left to do: -Create a door -Texture orb vent -Fix Collision issue where use teleport under the ground -add ambient music/sounds
But let me know what you guys think, comments and crits welcome

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Quote from cglewis
On 4/14/2017 at 1:11 PM, cglewis said: [Blocked Image: http://i.imgur.com/Q3io2FV.jpg]
Excellent work these past few months!
I'm liking the new reddish orange post-processing.
Some of the blending between textures sets seems a little off, especially the transition between polished metallic floors and dirt mounds in the quoted image.
The buildings in the background seem very out of focus and almost muddy, it's hard to make out details from the screenshots provided.
The transition between the pipe outside and the surrounding ground seems pretty harsh.
The reference image you posted a few months ago had a grey / orange color pallette. Your current exterior is almost entirely orange with the exception of the blue lights coming from the broken wall. Was this your intent?
It's hard to tell the focal point of most of your shots, with the exception of the blue light in the exterior.
Keep going! I look forward to playing your level soon, it's hard to get a full sense for the space from a few screenshots, the above points are simply things I noticed
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@Robo_Platypus thank you so much for the crit i really appreciate it
I really agree with the texture blending the sand doesn't feel like it spilled in from outside i have been thinking i need to create like a sand mound to just place around the environment instead of relying on texture decals.Yeah that is an issue the buildings in the back are very bland texture wise ill have to see if i cant spruce them up so i can ease up on the DOF
I have started to stray away from the Source image, i do not want a 1 to 1 copy since that is from bungie i would hate to be request to take it down ounce its released on steam. I decided to go with a more true to life version of mars i may tone back the orange ill have to play with it

That is an issue with this space and i would assume with the other areas in the environment that it lakes a focal point, but that will change soon
So last night i was able to do a few things....namely in substance [Blocked Image: http://i.imgur.com/DPIYsIY.png] and here it is implemented in unreal
[Blocked Image: http://i.imgur.com/smCidPS.jpg] let me know what yall think....still need to make that door .....and kinda want an animated light that runs the length of that hall way -
Good Morning Mapcore,
Started working on the door for that hallway let me know what yall think
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What up mapcore happy friday,did some more work on the door its coming, i think i need MOAR wires lol but we are almost there :)then all i need to do is texture this asset,the white pillars, the black vents and the tanks on the outside and i think she is ready to be shipped[Blocked Image: http://i.imgur.com/ytCzxL7.jpg][Blocked Image: http://i.imgur.com/zqb4Uwm.png]
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Good morning ppls of Mapcore,
Got some time to flesh out the tunnel area,[Blocked Image: http://i.imgur.com/u2TyoUS.jpg][Blocked Image: http://i.imgur.com/KXBZrhe.png]
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Love the shapes of the wires / pipes in the tunnel area, looking forward to seeing progress!
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@Pete_H Thanks man, that was my main focus this weekend i hope you enjoy where i took it

Hok....so alot of changes this weekend biggest change is real Time GI and bouncing lighting have been implemented and fully functional Via LPVs (Light Propagation Volume) and was able to achieve a stable frame rate for VR Change list -Reworked tunnel area, new meshes, lighing set up and partcle FX -tweaked main bld mesh -tweaked lighting -blocked out console which should provide some game play elements -added more debris to the hole in the main bld
But as always let me know what yall think

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