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[UE4] Abandoned Factory - WIP

  • Filipe Goncalves
  • April 27, 2017 at 2:12 PM
  • Filipe Goncalves
    • April 27, 2017 at 2:12 PM
    • #1

    Hi ! I'm going to make an environment in UE4 inspired on the following image:

    I'm not trying to copy the original 100% but rather take inspiration from it. I'm aiming for a realistic look. What I've got so far:

    Blockout (Camera angle is much wider than the original. Will ajdust as I go).


    Zbrush damage on the column and some SUbstance Painter early tests:

    I'll try to update soon. Cheers!

  • cglewis
    • April 27, 2017 at 3:06 PM
    • #2

    ah yeah some unreal goodness

  • Filipe Goncalves
    • April 27, 2017 at 3:21 PM
    • #3
    Quote from cglewis

    14 minutes ago, cglewis said: ah yeah some unreal goodness

    It has to be! Goodness all the way! :)

  • cglewis
    • April 27, 2017 at 3:26 PM
    • #4

    Hopefully 4.16 will be fully implemented and you can take advantage of the volumetric light :) because that would look sick in this scene

    \

  • Filipe Goncalves
    • April 27, 2017 at 3:30 PM
    • #5
    Quote from cglewis

    3 minutes ago, cglewis said: Hopefully 4.16 will be fully implemented and you can take advantage of the volumetric light :) because that would look sick in this scene

    \

    Exactly what I thought!. I had started this scene 2 or 3 days before 4.16 preview came out. When I saw the new volumetric light I realised I would have to update it just for that feature!

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