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WIP - WoW inspired Sword

  • cglewis
  • August 27, 2016 at 2:09 PM
  • cglewis
    • August 27, 2016 at 2:09 PM
    • #1

    Check out my latest project :)[Blocked Image: http://i.imgur.com/WC41rej.jpg] Just finished sculpting the blade Check it out, let me know what yall think :)[Blocked Image: http://i.imgur.com/jnBxelH.jpg][Blocked Image: http://i.imgur.com/vPMwNjP.jpg][Blocked Image: http://i.imgur.com/viint1n.jpg]

  • Guest
    • August 28, 2016 at 4:27 PM
    • #2

    Looks great man, thematically it actually feels like something we would see in the upcoming expansion :)

  • cglewis
    • August 29, 2016 at 2:32 PM
    • #3

    @nikkoship thanks man! The piece of concept art is from the new expansion, I believe its a Death Knight Artifact weapon? I am trying to move the concept into the hyper real art style......so its been a bit of a challenge but i am very excited about :)

  • cglewis
    • September 1, 2016 at 2:54 PM
    • #4

    Wooo more scupts :)[Blocked Image: http://i.imgur.com/Keuk2M5.jpg][Blocked Image: http://i.imgur.com/LiCj24j.jpg][Blocked Image: http://i.imgur.com/0psEm8S.jpg]

  • cglewis
    • September 4, 2016 at 12:35 AM
    • #5

    The early Stages of an environment for the sword :)[Blocked Image: http://i.imgur.com/kc7anal.jpg]

  • cglewis
    • September 6, 2016 at 10:26 PM
    • #6

    Woo I think the sword is done :) Check it out let me know what you guys think :)[Blocked Image: http://i.imgur.com/ciXTyEN.jpg][Blocked Image: http://i.imgur.com/rxVZWKQ.jpg][Blocked Image: http://i.imgur.com/vDflyfK.jpg][Blocked Image: http://i.imgur.com/S8JgizD.jpg]

  • cglewis
    • September 7, 2016 at 10:50 PM
    • #7

    Environment for the Sword WIPS :) Let me know what yall think :)[Blocked Image: http://i.imgur.com/TTDlcLo.jpg][Blocked Image: http://i.imgur.com/ivwyfi0.jpg][Blocked Image: http://i.imgur.com/6eySZIN.jpg]

  • FMPONE
    • September 8, 2016 at 1:33 AM
    • #8

    Very cool! Loving the progress shots. Keep it up!

    Crit of the environment, I'm not sure where it's at in dev, but I'd try to focus more on shapes (ground definition) and reduce the overall noise a tad.

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