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Posts by Puddy

  • NIGHTWATCH DM: Voting!

    • Puddy
    • July 6, 2011 at 1:34 PM

    Way too late here in Europe! Curse you and your americentric ways!

    I can probably host listen/dedicated for us Europeans.

  • WIP in WIP, post your level screenshots!

    • Puddy
    • July 6, 2011 at 1:33 PM

    pretty cool...

    but why hl1?

  • L.A. Noire

    • Puddy
    • July 5, 2011 at 7:17 PM

    [Blocked Image: http://www.geek.com/wp-content/uploads/2010/03/Peter_Molyneux_20080927_Festival_du_jeu_video_02.jpg]

    Quote

    - Staff are just tools to be used by creative masterminds who push the industry forward with unique ideas.

  • Dead Island

    • Puddy
    • July 5, 2011 at 3:30 PM
    Quote from Sentura

    don't get hyped by a cinematic trailer then.

    hahaha made my day

    I'm actually kind of digging the look of it so far... as long as I can disable the +signs as seir says you can.

    I had a sneaky snake suspicion that the trailer wouldn't be very representative of the game (i'm prolly the only one who did!!!). It seems I was right not to trust it.

  • L.A. Noire

    • Puddy
    • July 5, 2011 at 2:59 PM

    I think the difference here is that Rockstar are good at whippin' nerds into submission, thus creating a fine game, while Team Bondi are just sadists.

  • Journey

    • Puddy
    • July 4, 2011 at 10:33 PM
    Quote from Sentura

    ...yeah, that's what it is: http://en.wikipedia.org/wiki/Prisoner's_dilemma

    Quote from Article

    The prisoner's dilemma is a fundamental problem in game theory that demonstrates why two people might not cooperate even if it is in both their best interests to do so.

    It's not in your best interest to co-operate in K&L. You're incentives are changed as the goal is to win (make the most money if I'm not mistaken).

    If you cooperate, you will end up equal (not good). Your objective is to, exclusively, possess the most amount of money (translates into exclusively having the lowest jail sentence in the PD example).

    Or so my feeble mind puzzles it together

  • NIGHTWATCH DM: Voting!

    • Puddy
    • July 4, 2011 at 10:18 PM

    Yes, precisely! I won't vote for anything until I've played it!

    How about Tues/Wednesday evening... GMT+1?

  • Journey

    • Puddy
    • July 4, 2011 at 3:19 PM

    I haven't watched this too closely. All I know is that flower is pretty boring and that flow wasn't much better.

    Who knows? Perhaps they'll nail it this time around.

    Quote from Sentura

    prisoner's dilemma? isn't this what kane and lynch multiplayer was all about? i have a problem with originality when people mask something that has been done before as something new.

    it's not prisoner's dilemma btw; it's backstabbing

  • WEEKEND CHALLENGE: Nightwatch DM!

    • Puddy
    • July 3, 2011 at 8:10 PM

    No submission thread yet? I'll just post here and a mod can perhaps move the post? Need to sleep!

    Game of Crates

    Download:

    Here

    Description:

    Small and intense. Optimal player amount 3-5. Open layout but with plenty of cover.

    Playtesting it was a lot of fun!

  • WEEKEND CHALLENGE: Nightwatch DM!

    • Puddy
    • July 3, 2011 at 5:02 PM

    Anyone want to jump in and playtest some? Got a local server running. If you got a map we can try it out too... PM me quick!

  • WEEKEND CHALLENGE: Nightwatch DM!

    • Puddy
    • July 3, 2011 at 10:28 AM

    nvm

  • WEEKEND CHALLENGE: Nightwatch DM!

    • Puddy
    • July 3, 2011 at 12:43 AM

    my mappin efforts was disrupted by an old mate who was in town...

    drunk mapping commences.

    everyone likes crates right? Also erratic I like the style, but I think it's possibly a bit on the dark side for gameplay (perhaps better when you have fullscreen). also, i hate ladders ://

    Images

    • nwsp_cj10002.webp
      • 90.39 kB
      • 1,280 × 720
  • WEEKEND CHALLENGE: Nightwatch DM!

    • Puddy
    • July 2, 2011 at 5:55 PM

    I say we keep it over the weekend. If you want to dodge compile errors I'd say keeps things simple.

    I started three or so hours ago and my plan is to have it playable and functioning in three more hours. If you keep things small and simple, the process is really quick. At least if you don't go crazy on the detailing

  • WIP in WIP, post your level screenshots!

    • Puddy
    • July 2, 2011 at 4:55 PM

    Very very cool 3Dnj. Like the atmosphere and palette!

    Lighting looks a bit weird on the RED logo on the floor though. As if everything else is emphasized except for it

  • WIP in WIP, post your level screenshots!

    • Puddy
    • July 2, 2011 at 9:06 AM

    Very sexy indeed, good job!

    Images

    • nwsp_cj10000.webp
      • 36.64 kB
      • 1,280 × 720
  • WEEKEND CHALLENGE: Nightwatch DM!

    • Puddy
    • June 30, 2011 at 9:26 AM

    do it

    that applies to everyone

  • WEEKEND CHALLENGE: Nightwatch DM!

    • Puddy
    • June 30, 2011 at 7:00 AM

    I'll try to find some time for this, seems like good fun!

    How about DM... with disembodied dialogue?! I'm a genius!!!

  • Crysis 2

    • Puddy
    • June 28, 2011 at 4:17 PM
    Quote from Furyo

    "Alien ship and VTOL flying..."

  • WIP in WIP, post your level screenshots!

    • Puddy
    • June 27, 2011 at 6:30 PM

    Sure, a PM with info and I'll have a go

  • Crysis 2

    • Puddy
    • June 27, 2011 at 5:15 PM

    Kickass! Just have to wrap up Warhead and I'll move on to Crysis 2.

    Computer... PREPARE TO SUFFER!

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