We're just going to do this and see what happens.
Welcome to the first MapCore WEEKEND CHALLENGE. Your mission: Build a Half-Life 1 deathmatch level using the Nightwatch textures in 72 hours.
This is deliberately fast and on short notice to see what sort of participation we can get. The great thing about short-term challenges like this is we don't really need big participation to have fun, and it won't eat weeks of your time. If this goes well or garners enough interest, we'll do more in the future!
Now, your rules!
QuoteUsing only the Nightwatch textures (and stock Half-Life content, as necessary), build a Half-Life 1 Deathmatch level in 72 hours.The challenge will begin Friday, July 1st, and end Sunday, July 3rd at 11:59PM US CENTRAL time (GMT -6)
A submission thread will be opened on the final day of the challenge. Post the following items with your submission:
[*:ys37jfch]A zip file including your level (prefixed with nwdm_)
[*:ys37jfch]2-4 screenshots of your level (ATTACHED! This will help us archive our entries for posterity)
If we get enough entries, we'll run the usual vote. If not, oh well! Hopefully it'll still be fun.
You must:
- [*:ys37jfch]Use ONLY the Nightwatch textures (nw.wad and nw_xeno.wad) and any necessary stock Half-Life textures (lights, clip, trigger, etc.).
[*:ys37jfch]Compile all NW textures into the BSP.You MAY NOT:
- [*:ys37jfch]Use any additional custom content
You can download the Nightwatch textures here: http://www.gamefront.com/files/15027791 ... tures.rar/
If you care to go outside, the Nightwatch skies are available here: http://www.gamefront.com/files/20504288/nw_skies.rar
And here's some theme reference: